Counterpoint is a lot of jobs simply are not fun without their full kit. Jobs are not designed with Level Sync in mind, the devs just slap a bunch of potency early on and call it balance for sync'd content.We don't need our full kits in older content. What we do need is for them to stop neutering that content, while making class design/progression somewhat enjoyable again. If you allow us the full kits, as they stand -at the moment-, you'd be taking an already mundane experience and slapping a fast forward button on it. .. I'm not a big fan of fast forward buttons - at that point I'd rather just let people skip content entirely to get to the 'good content', or whatever.
Yeah. That's largely the problem. The instanced content is not going to be more fun just on the basis that kits are fully unlocked. It'll just mean things will die faster. And they die pretty quickly already.
Class design and progression across the board genuinely needs a decent, not-lazy overhaul, along with balance reworks across all content.
I think all that could be easily solved if dungeons scaled up to you instead of you down to the dungeon.Yeah. That's largely the problem. The instanced content is not going to be more fun just on the basis that kits are fully unlocked. It'll just mean things will die faster. And they die pretty quickly already.
Class design and progression across the board genuinely needs a decent, not-lazy overhaul, along with balance reworks across all content.
Just to jump in here, that is not what I meant with that. The way this works in most MMOs where you have all your abilities is that while you have all your abilities, they are scaled down so you do the same damage as someone who has only a few of them. It is dynamically scaled to make sure everyone is doing the damage they should be at that level, not to make content faster. I get your point of making it skippable, that is another issue entirely. I was mostly speaking on the point of if you do old content you can play the same class as in new content.
Yeah. I understand what you mean. My contention is that even if you do apply that dynamic scale, you'd be giving considerably more effort in what's honestly pretty underwhelming content. Now... If the bosses are also scaled up, or there are changes to stats and Ilevels, and rebalancing across the board.. maybe even with new mechanics to keep people on their toes, I think that'd be pretty awesome. Like. In the spirit of being fair and forgive me if I'm not understanding this at all - but with dynamic scaling applied, you'd have players putting in less effort due to having less buttons to press, but still doing similar-ish amounts of damage as players who'll need to do their full rotations for upkeep? Not that I expect many old bosses to survive before anyone can finish a full rotation at present.Just to jump in here, that is not what I meant with that. The way this works in most MMOs where you have all your abilities is that while you have all your abilities, they are scaled down so you do the same damage as someone who has only a few of them. It is dynamically scaled to make sure everyone is doing the damage they should be at that level, not to make content faster. I get your point of making it skippable, that is another issue entirely. I was mostly speaking on the point of if you do old content you can play the same class as in new content.
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