I contributed my answer to a similar thread the other day at https://forum.square-enix.com/ffxiv/...blems-of-FFXIV
I contributed my answer to a similar thread the other day at https://forum.square-enix.com/ffxiv/...blems-of-FFXIV
There isn't one problem with the game. There are lots. The longer that goes on, the more problems accumulate. If we are to generalize:
- Lack of cross-DC PF is obviously an issue.
- Lack of QoL and passionate improvements to old patch systems, that you see in a lot of other MMOs.
- Lack of depth to systems in order to keep them simple for casual players, which makes everything boring. Job design and power progression is one example. Island Sanctuary is too rigid, underdeveloped and casualized to be Stardew Valley, Sim City, The Sims or a themepark sim.
- Lack of replayability in systems design. This is partly a consequence of casualization and lack of system depth, but partly due to just not developing things with a view for them to provide a different experience each time like PvP does.
- Saying things are impossible to solve, such as network data limits and database limits. Nothing is impossible. Where there is a will, there is a way. I can think of easy solutions to these issues, and frankly, every other MMORPG has solved them.
- Overhauling the housing system that holds the game back, to separate houses from plots so you can have a house with no plot.
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