Quote Originally Posted by Oizen View Post
Counterpoint is a lot of jobs simply are not fun without their full kit. Jobs are not designed with Level Sync in mind, the devs just slap a bunch of potency early on and call it balance for sync'd content.
Yeah. That's largely the problem. The instanced content is not going to be more fun just on the basis that kits are fully unlocked. It'll just mean things will die faster. And they die pretty quickly already.

Class design and progression across the board genuinely needs a decent, not-lazy overhaul, along with balance reworks across all content.