Quote Originally Posted by Commander_Justitia View Post
I would let players even climb to diamond in casual queue. So ranked will only be diamond - omega matches. It is not much difference between normal and ranked queue below diamond anyway. And players would be less afraid to continue in ranked if they are already in a high tier.
If there are only 4 members at the start of a match at the spawn point - timer could expand too...to give more waiting time. Some matches will abandon directly if there are not enough players, some wont. I guess if the leaving was deliberate, the match will continue. If a player never made it into the duty, even though the duty started, it will abandon. Not too sure about this one. And if dc, the player would need more time.

DeepDungeon for team, yeah. But don't think there is a good way for solo, players could abuse it by forcefully disconnecting in a dire situation and well duty ends anyway once you dc as solo for now.

The bottom line is probably "if player is subbed and in an instanced content, give them a fastpass login" and I feel like they had this, else I can't explain why rejoining content was so fast in the past.

Agreed. Solo DD if you get d/c'ed, it sucks but that's how that would have to be to keep it fair.

I agree that I feel like we got back in faster in the past if we were in an instance and got booted. Although I have a theory that it may be due to bots. If there are a bunch of them grinding Sastasha and they get d/c'ed, they'd gum up the works with the whole gaggle trying to get back in. Anyway it's probably Raubahn Ex's fault.