Quote Originally Posted by Stormfur View Post
This is why I think losing shouldn't affect your ranking stars. You neither gain nor lose. This way if someone gets d/c'ed, it doesn't affect them or their teammates. You can only keep climbing, maybe say until Diamond, then perhaps you start losing stars.

I'd love a fast-pass also for DD. Getting d/c'ed there can mean all your progress and your team's progress is done for, through something you can't affect.
I would let players even climb to diamond in casual queue. So ranked will only be diamond - omega matches. It is not much difference between normal and ranked queue below diamond anyway. And players would be less afraid to continue in ranked if they are already in a high tier.
If there are only 4 members at the start of a match at the spawn point - timer could expand too...to give more waiting time. Some matches will abandon directly if there are not enough players, some wont. I guess if the leaving was deliberate, the match will continue. If a player never made it into the duty, even though the duty started, it will abandon. Not too sure about this one. And if dc, the player would need more time.

DeepDungeon for team, yeah. But don't think there is a good way for solo, players could abuse it by forcefully disconnecting in a dire situation and well duty ends anyway once you dc as solo for now.

The bottom line is probably "if player is subbed and in an instanced content, give them a fastpass login" and I feel like they had this, else I can't explain why rejoining content was so fast in the past.