Quote Originally Posted by Gurgeh View Post
You can't fix all of OPs problems,
but making them instances more fun would help.
How is this done?
Level syncing is too simple and it's broken
Instead, dynamically sync down based on the overall iLvl of the party.
Where an over powered party, will see the highest ILvld chars 'progressively' synced down until the "this is still a little challenging" level is reached


It's basically just your current ilvl syncing mechanism, but with a 'variable' sync level, which level is determined by the resultant calculated party's level.

SE this would transform all your current old content and breath life back into it.
It'd also create more "WAAAHHHHHH THE GAME TOO HAAAAAAAARD!!1!" threads again. Not that I'd mind seeing them. It's funny. But I'm pointing out the consequences, that's all.