It'd also create more "WAAAHHHHHH THE GAME TOO HAAAAAAAARD!!1!" threads again. Not that I'd mind seeing them. It's funny. But I'm pointing out the consequences, that's all.You can't fix all of OPs problems,
but making them instances more fun would help.
How is this done?
Level syncing is too simple and it's broken
Instead, dynamically sync down based on the overall iLvl of the party.
Where an over powered party, will see the highest ILvld chars 'progressively' synced down until the "this is still a little challenging" level is reached
It's basically just your current ilvl syncing mechanism, but with a 'variable' sync level, which level is determined by the resultant calculated party's level.
SE this would transform all your current old content and breath life back into it.
I don't disagree with OP but also: do alliance roulette last and leave if it's any of the trash ones. for leveling roulette, we can't dodge it, but you can always play a job that ensures fast runs
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.