Quote Originally Posted by Supersnow845 View Post
I think if I had to sum up 14’s issues in one singular point it’s that DT’s relatively high content density but low attach rate and negative opinion shows that just releasing more content isn’t going to fix the issue; something is fundamentally wrong that means even content that should have high interactions rates doesn’t; I’d posit this core problem is the fact that the jobs aren’t engaging
And this is damn right. Jobs are prysms through which content is perceived. If jobs are dull, they make even the most carefully fashioned content dull.
In previous expansions, we did not had such breakneck speed of mechanics, but fights still looked more exciting, because we had to do the "plate spinning" part with jobs while solving mechanics. And the rewarding feeling of maintaining high efficiency output was pushing us to do our best.

Nowadays the jobs looks like they are on autopilot. Just press the buttons when they are off cooldown. The rotation and burst windows are tailored to align at the exact same moment with barely any player input.

Sigh