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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,544
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think if I had to sum up 14’s issues in one singular point it’s that DT’s relatively high content density but low attach rate and negative opinion shows that just releasing more content isn’t going to fix the issue; something is fundamentally wrong that means even content that should have high interactions rates doesn’t; I’d posit this core problem is the fact that the jobs aren’t engaging

    Let’s take the easiest example of OC. OC has the problem where forked tower breaks the content loop of OC but I’m going to put that to the side for the moment. Even if we were to ignore forked tower OC still has a lot of content. The +1 grind isn’t short, there are alot of glams there with high requirements and some good titles. But most don’t want to spend a lot of time in OC: why? Because the job you use to do react with the content is bad.

    Every piece of content is hampered by the fact that the fact that at their core the jobs aren’t fun. Square is currently tackling a side effect of this. Because of the binary nature of the jobs (either you spreadlo and survive or don’t and die or otherwise the raidwide was never a danger anyway) content can only be incredibly easy or annoyingly difficult. Attempting to put in a pseudo difficulty slider with quantum attempts to resolve this problem but I don’t think it will really work; because the binary nature of the jobs means that there is a proverbial tipping point where the pass fail nature of the jobs expresses itself
    (7)

  2. #2
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think if I had to sum up 14’s issues in one singular point it’s that DT’s relatively high content density but low attach rate and negative opinion shows that just releasing more content isn’t going to fix the issue; something is fundamentally wrong that means even content that should have high interactions rates doesn’t; I’d posit this core problem is the fact that the jobs aren’t engaging
    And this is damn right. Jobs are prysms through which content is perceived. If jobs are dull, they make even the most carefully fashioned content dull.
    In previous expansions, we did not had such breakneck speed of mechanics, but fights still looked more exciting, because we had to do the "plate spinning" part with jobs while solving mechanics. And the rewarding feeling of maintaining high efficiency output was pushing us to do our best.

    Nowadays the jobs looks like they are on autopilot. Just press the buttons when they are off cooldown. The rotation and burst windows are tailored to align at the exact same moment with barely any player input.

    Sigh
    (2)