Quote Originally Posted by Absurdity View Post
Smoothing out the difficulty curve is definitely a good idea, instead of facerolling through "normal" and then hitting a brick wall as soon as you step into higher-end content.
Honestly one of the games biggest flaws is that you play content that's hilariously easy you can get past it without paying attention or something that takes a guide for most people to understand, even ext (something people consider midcore) 90% of the people doing it will look at a guide first.

Even if it was something like the with the scale you'd take more damage, New mechs or harder variations of mechs would start to show up, slowly a less forgiving enrage It would make a pretty fun and replayable model that wouldn't likely be too difficult to do.