Smoothing out the difficulty curve is definitely a good idea, instead of facerolling through "normal" and then hitting a brick wall as soon as you step into higher-end content.Didn't they say this was going to happen with variant and criterion dungeons? more or less with scaling difficulty content... Could be wrong here.
Eitherway i think having difficulty scaling rather then just one easy mode and one hardcore mode would be a good place to start.
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