That's the entire point of Variant/Criterion.
It would be nice if they just merged Variant/Criterion with Dungeons, as a concept, but they decided to make it this separate entity.
They are making more btw and they will have variable difficulty.
That's the entire point of Variant/Criterion.
It would be nice if they just merged Variant/Criterion with Dungeons, as a concept, but they decided to make it this separate entity.
They are making more btw and they will have variable difficulty.
Can't we have anything between "it doesn't really matter what buttons I press, we clear anyway" and "we will have to wipe 50-200 times to understand this single boss" ?
Is there even a tankbuster in so called midcore or 'normal' content, that does more than 50% damage of your max HP?
Are there aoe that makes the group wipe before the boss dies or is selfheal enough to sustain?
If you ask me the game would be probably a little more enjoyable if they increase dmg from mobs by 100% in all older dungeons - while removing most healing skills from tanks.
That's their intention with the variable difficulty it's gonna have, I believe. A response to that exact feedback.
It's not about tank busters or healing anymore, it's about DDR anyway.Can't we have anything between "it doesn't really matter what buttons I press, we clear anyway" and "we will have to wipe 50-200 times to understand this single boss" ?
Is there even a tankbuster in so called midcore or 'normal' content, that does more than 50% damage of your max HP?
Are there aoe that makes the group wipe before the boss dies or is selfheal enough to sustain?
If you ask me the game would be probably a little more enjoyable if they increase dmg from mobs by 100% in all older dungeons - while removing most healing skills from tanks.
Secretly had a crush on Mao
With the recent content, I don't think they know what an in-between is, which I don't think they would take any umbrage at this, because I don't think they know what an umbrage is.Can't we have anything between "it doesn't really matter what buttons I press, we clear anyway" and "we will have to wipe 50-200 times to understand this single boss" ?
Is there even a tankbuster in so called midcore or 'normal' content, that does more than 50% damage of your max HP?
Are there aoe that makes the group wipe before the boss dies or is selfheal enough to sustain?
If you ask me the game would be probably a little more enjoyable if they increase dmg from mobs by 100% in all older dungeons - while removing most healing skills from tanks.
The problem with Criterion is that it's really just three 4-man extreme fights with some corridors connecting them.
Not exactly what I would like out of my dungeon experience, if I only wanted to fight a single boss in a square/circle arena I already have enough options for that.
Ironically the only thing that's not asinine in Criterion were the corridors with the trash, which is proof they can design fun and different things if they try. And difficulty wise? It's literally what's people have been asking between lukewarm dungeons where you press one button and clear it anyway and challenging content where you have to wipe 100+ times on a single boss to progress.The problem with Criterion is that it's really just three 4-man extreme fights with some corridors connecting them.
Not exactly what I would like out of my dungeon experience, if I only wanted to fight a single boss in a square/circle arena I already have enough options for that.
Secretly had a crush on Mao
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.