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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,533
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AeriFyrein View Post
    A permanent Carbuncle could allow for it to have a separate, extreme range auto attack of its own, such as setting it at like 50y, which would mean that it would never run into the issue of being just slightly out of range during an encounter. It would still only attack whatever your own target is, but as your character would still need to be within whatever normal range of spells was to begin combat, it wouldn't be able to just attack anything willy nilly out of normal combat range.
    One issue I have with this is that this is just extra steps instead of adding +X potency to our Ruin nuke, basically. Since it only attacks when we're attack. The pet has no physical body (it's immune to AoEs and like you said, always in range) of meaning, it has no function of meaning (it adds +X damage to our attacks) and it provides no function we'd need a second entity on the battlefield for.
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  2. #2
    Player
    AeriFyrein's Avatar
    Join Date
    Aug 2025
    Posts
    5
    Character
    Aeriena Fyrein
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Carighan View Post
    One issue I have with this is that this is just extra steps instead of adding +X potency to our Ruin nuke, basically. Since it only attacks when we're attack. The pet has no physical body (it's immune to AoEs and like you said, always in range) of meaning, it has no function of meaning (it adds +X damage to our attacks) and it provides no function we'd need a second entity on the battlefield for.
    While mostly true, the main function of this change would be to eliminate ghosting entirely from the job. Ghosting has gotten better over the last few expansions, but it still exists. By completely unlinking Carbuncle from the other summons, none of the summons would be required to leave the field on an exact timer. This means any ability that is used within the duration of the summon will always be able to be completed before the summon has to despawn.

    This change is also meant as a method to make the Summoner feel more like a Summoner: nearly every portion of damage and most every skill would be coming from the Summons, rather than the Summoner. For the most part, this would be completely cosmetic, but it would still add to the job fantasy.
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