This so much to be honest, they have the idea right there in front of them, and it could be so much more.My actual problem with deep dungeons is that they lack half of what make rogue lite systems actual rogue lites: there is no sense of progression once you're max level inside deep dungeons. No loot, no perks to alter or buff your party/job, nothing. This floor system could have been much more with persistent perks that you loot or have to pick from every time you come across one.
There is overall a great lack of things to fiddle with beyond pomanders.
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