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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,695
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    My actual problem with deep dungeons is that they lack half of what make rogue lite systems actual rogue lites: there is no sense of progression once you're max level inside deep dungeons. No loot, no perks to alter or buff your party/job, nothing. This floor system could have been much more with persistent perks that you loot or have to pick from every time you come across one.

    There is overall a great lack of things to fiddle with beyond pomanders.
    (6)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    My actual problem with deep dungeons is that they lack half of what make rogue lite systems actual rogue lites: there is no sense of progression once you're max level inside deep dungeons. No loot, no perks to alter or buff your party/job, nothing. This floor system could have been much more with persistent perks that you loot or have to pick from every time you come across one.

    There is overall a great lack of things to fiddle with beyond pomanders.
    absolutely agree. I would love if you could be able to get a couple of Lost-Actions-Adjacent skills to chose from and then pick 2 for your run, transforming your build and the way you approach the floors ahead.
    Unfortunately, the only thing CS3 is able to do semi-successfully is regurgitate previous content on the current expansion max level.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,695
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    absolutely agree. I would love if you could be able to get a couple of Lost-Actions-Adjacent skills to chose from and then pick 2 for your run, transforming your build and the way you approach the floors ahead.
    Unfortunately, the only thing CS3 is able to do semi-successfully is regurgitate previous content on the current expansion max level.
    I had in mind something based on rng, and not something you start up with, else you just go back to the base problem where nothing happens once you're leveled up inside, you stop progressing, and just get more pomanders as you go to use on the latest, hardest floors. Pomanders can stay though for sure, they're not bad, they just fall into the consummables of the content, which is good enough as it is.

    But as every rogue like I've seen, as you go, you gain some random loot, some random perks and features and it's always different. You sometimes have to choose between multiple options that are offered to you and this also generate agency and choice. And all of those perks continue to strengthen your "build" and open for cool or exotic synergies that you build up as you go and your character/party gets stronger. Lost actions and whatnot could fill that role for sure, but I'd really like having that once you're inside and getting more and more until the last floor.

    Of course there is another thing a lot of rogue lites also do is to make you unlock more and more perks by playing that you then load up at the start of the next run too, that's true. Why not?
    (1)
    Secretly had a crush on Mao

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    snip
    Pretty much what I was thinking/hoping for as well, don't get me wrong. I would also add that every mob you kill rewards you with a little bit of currency, which you can spend at a merchant that spawns randomly, with random stock that you can use for your run (temp buffs, new skills, etc).
    There are many ways of making DD's even more interesting imho, that's for sure. But that would mean that the game needs to stop being so on rails.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #5
    Player
    ArcaneToast's Avatar
    Join Date
    Oct 2022
    Posts
    9
    Character
    A'elith Rain
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ovIm View Post
    absolutely agree. I would love if you could be able to get a couple of Lost-Actions-Adjacent skills to chose from and then pick 2 for your run, transforming your build and the way you approach the floors ahead.
    Unfortunately, the only thing CS3 is able to do semi-successfully is regurgitate previous content on the current expansion max level.
    Square had the perfect opportunity to make something to do with Occult Crescent (or another field op) tie in with a deep dungeon, the player power systems there allow you to be so playful (with OC to a lesser extent, but having job abilities that would make sense in a deep dungeon!).
    (0)

  6. #6
    Player
    ArcaneToast's Avatar
    Join Date
    Oct 2022
    Posts
    9
    Character
    A'elith Rain
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    My actual problem with deep dungeons is that they lack half of what make rogue lite systems actual rogue lites: there is no sense of progression once you're max level inside deep dungeons. No loot, no perks to alter or buff your party/job, nothing. This floor system could have been much more with persistent perks that you loot or have to pick from every time you come across one.

    There is overall a great lack of things to fiddle with beyond pomanders.
    This so much to be honest, they have the idea right there in front of them, and it could be so much more.
    (1)