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  1. #1
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86

    Fine Polishing Old Content to make the game better -

    1. change all existing class quests to every 10 level but these quests are a chain of quests. give better rewards, mounts. class specific glamour's dungeons unlocks make sense for that class.

    for instances unicorn is lvl30 conjurier mount and at 50 conjurer quest give atm gives dungeon unlock. however wish change this

    rewriting or updating class quest finer detail. instead of doing class quest odd weird level ranges its is specific also gain abilities or job traits at this levels

    this is start of my idea making foundations of this game rock hard and strong carry the game later expansions

    2. New Level 1 class suited for summoner breaking scholar apart from summoner so we can have shield healer at level1 and rogue at level1 when new player creates there character they have those opinions.

    reason behind this is simple. rather or not leveling is fast in this game. presentation is important for that opinions need be layed bare for players to enjoy if you already have all your jobs

    3. Fate Log/Bestiary/Hunting Log Reviving Hunting Log but making it into bestiary watch unlocks 50-60 , 60-70. 70-80. 90.100

    What does this new Hunting Log look like - first you need kill every monster in every zone. you be rewarded more then just experience and gil. you be giving Full Set of Peotic Gear and Jewelry and a Mount. 1 million gil for completing the log per expansion

    and 100% the bestiary every monster in game has been defeated at least once. you be given best armor jewelry set in the game that levels with you from 1-100 does this with every job including a weapon gear score is equal to tombstone gear every 10 levels

    Bestiary also has fate log this also needs be completed to get 100% this mean have kill everyone monster in the game at least once do every fate in the game at least once(savage and ultimates do not count) however normal dungeons, raids and primal fights at least once

    Bestiary also give you all information about the monsters there stats hp, and what they drop

    Fates Reworked - World Alliance Raid Bosses added like they used to when King Behemoth and Odin was a fate. added to world areas these fates drop minions rare mounts. rare awesome glamours and really nice looking weapons. as well max item gear. to everyone takes part in

    Grand Company - Emissary Ranks - after receiving max rank in grand company start gaining official ranks become a Emissary of your grand company. your duty then is build relations with other company's nations of the world. in doing so granting more rewards. mostly crafting gear items

    Flying Sauser - Reward Update - rewards in flying sauser is outdated. hasnt been new stuff to buy in like forever.

    Improving Leve system expansions past realm reborn. making rewards little better not so costly on there daily leve limit.

    Improving Hunts System - cause of bestiary - you know see if any hunts have spawn in your locations and there respawn timers. however not there location . only if they are alive . also be granted hunt compass works like guide to to the hunt.


    I objective here is work on the foundation of this game so that future expansions have something firm stand on leveling should not be a chore. but enjoyable experience. just as much as end game player must reach that point. making any class extremely weak until reach certain level range defeats the purpose what there role is designed to do

    if not noticed first 50 levels every job every job feels the same plays the same. no difference between them at all. this should change this must change. so leveling more enjoyable for all.

    1. all class support skills reworks and repurposes
    2. Tanks feel like they are tanky at all levels not just when reach 70. no matter what level you should be able to wall to wall pull to max. without straining your healer to the max, Tanks are Tanks
    3. DPS having more DPS opinions too Just Kill stuff, Executes (Large mounts of aoe or single target damage when targets hp reach's certain level) AoE Damage Over time effects. Flashy Massively Damage AoE Nukes. Crippling your foes so either take more damage or deal less damage in aoe way. more opinion to inflict pain and death
    4. Healers actually feeling like they doing stuff more then just healing and damaging "Buff spells. Status Effects like Slow, Paralyze Silence and Seal" whatever it take slow down amount of damage slowing done need to heal so much. however regradless healer will need heal more now. then before regradless these changes.

    normal monsters dungeons now do F-ton of damage. all monsters currently in game deal 300% more damage no mercy you die you die, no more handholding get spanked you get spanked it is what it is this is massive nerf to tanks but a huge buff to healers meaning no mercy you stand in fire It will kill you like so post to. play idiotically you get served
    (2)
    Last edited by HanakoTheGoth; 08-24-2025 at 12:56 PM.

  2. #2
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    656
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    I can see you've put a lot of effort into this. You'd have thought your great community might have given it some love. Honesty, the players should treasure anyone who still gives F at all at this point.

    I really like your idea about the hunting log. I've no interest in hunt trains because sprinting from a to b for a challenge that needs no more than my auto attack is not engaging content. But I might get involved if it was to help complete my bestiary.
    What I'd like to see if an actual 'guild or society' as the lore on this.
    For non-aggresive mobs the requirement should be to subdued them, but not kill them and then 'tag' them.
    (I was never keen on the WoL being a walking ecological disaster decimating wildlife populations in the flimsiest of excuses)
    If they were really smart instead of killing anything, they could expand sanctuary from minions to beast. Make it a wildlife preservation reserve.
    I love your idea that they are missing an opportunity with the hunt/beast kids though.
    (0)
    (back for the free 4 days... worth of content. Figured I'm owed at least that much after wasting 1 months sub prepping for Chaotic, and then another month coming back for admittedly great CEs but 0 reason to do them in the first place. Certainly not the story.)

  3. #3
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 86
    thank you for your input nice have some positive comments for a change
    (0)

  4. #4
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    656
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by HanakoTheGoth View Post
    thank you for your input nice have some positive comments for a change
    Yeah. I used to be positive. If you look at my comment history that's not at all how it ended. I don't cowardly sit on the fence when I see people being bullied pushed out and marginalised. Pacifism and apathy just helps the kind of campaigned manipulators we saw with... ehh. Not my problem anymore. Lets just say I'm a villain with an origin story. That's at least half the players. In this game now as we tear each other apart and CB3 shows no leadership.

    "Where is the statement on mare CB3? Did YOU even issue the C&D at all? Are the lawyers the only people left who have any vision, leadership, or decision making capability? Whoever told you to say nothing just wants 'their' job to be easy." It's blacklist/FT silence all over again. They still haven't even begun to learn how to learn lessons still.

    No I'm not a positive voice. Sorry, I genuinely don't live up to that.

    But your ideas, and passion are great.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,528
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I couldn't make sense of a lot of that, but I'll respond to what does make sense.

    Quote Originally Posted by HanakoTheGoth View Post
    instead of doing class quest odd weird level ranges
    Up to level 50, they are every 5 levels, which is pretty logical. They are at "weird" level ranges after that because each expansion is just 10 levels and due to that, the entire expansion's level growth and quest progression is squeezed into that 10 levels, and the result is that. SE is certainly aware that doing that failed.
    its is specific also gain abilities or job traits at this levels
    We have this already. The issue was people just leveled their alt jobs and did not even do the class/job quests until later, causing them to lack key abilities. Even I did this. The usual method is to do roulettes each day and this usually does not result in doing class/job quests, so you put them off and lack all those abilities/traits. It's why SE did it less and less over time then stopped. For some jobs this doesn't matter, but for others they are important upgrades.
    Fate Log/Bestiary/Hunting Log Reviving Hunting Log but making it into bestiary watch unlocks 50-60 , 60-70. 70-80. 90.100
    From level 50, there is something called The Hunt system and you can get daily bills from the hunt board if you have got to Second Lieutenant in your Grand Company (which is quick and most people do it for other reasons). These give experience points in a similar way for killing regular enemies, just like the Hunting Log did. There are bills for each level range (50-53, 54-56, 57-59) represented as Level 1, 2 and 3 bills. It's a bit convoluted for effectively the same thing to change from the Hunting Log to Hunt Bills, but everything is convoluted with SE.
    you be giving Full Set of Peotic Gear and Jewelry and a Mount.
    The hunt system actually gives you rewards which you can exchange for old tomestone gear and mounts. The first two sets of tomestone gear for each expansion end up being sold by the hunt merchant.

    You get artifact gear at each expansion's max level range anyway from doing job/role quests.
    Fates Reworked - World Alliance Raid Bosses added like they used to when King Behemoth and Odin was a fate. added to world areas these fates drop minions rare mounts. rare awesome glamours and really nice looking weapons. as well max item gear. to everyone takes part in
    There are still two of these added every single expansion. The newewst ones are Serpentlord and Mica the Magical Mu.
    Grand Company - Emissary Ranks - after receiving max rank in grand company start gaining official ranks become a Emissary of your grand company. your duty then is build relations with other company's nations of the world. in doing so granting more rewards. mostly crafting gear items
    SE see them all as military ranks. For that they'd have to think differently and create some political ranks. Arguably the MSQ does this already though so I'm not sure it would feel authentic at all because of that.
    also be granted hunt compass works like guide to to the hunt.
    Whole point of a hunt system is finding or drawing an enemy out in fun ways. A compass is yet another way to casualize an already extremely casualized game. Hunts aren't that hard to find, especially after they just expanded the maximum render range to show enemies across a third of the entire map.
    Tanks feel like they are tanky at all levels not just when reach 70. no matter what level you should be able to wall to wall pull to max. without straining your healer to the max, Tanks are Tanks
    What is the point of a healer if not to be strained? The days when I had to actually rely on the healer were good because I couldn't just solo everything, and we were more of a team. My mit was important to be just enough to ward off being killed, but not enough to do the healing for them.
    DPS having more DPS opinions too Just Kill stuff, Executes (Large mounts of aoe or single target damage when targets hp reach's certain level)
    I remember when we had attacks that could only be used at a certain low HP range. Felt so pointless, like a waste of hotbar space. I suppose if they can proc an ability used elsewhere in the rotation when you attack an enemy with low HP then it could work though.
    Healers actually feeling like they doing stuff more then just healing and damaging "Buff spells. Status Effects like Slow, Paralyze Silence and Seal" whatever it take slow down amount of damage slowing done need to heal so much.
    See, that is a reason to not make tanks more tanky. If tanks are so squishy that even a healer cannot keep them alive, then the result becomes that you want to apply status effects to the enemies to make it survivable like in other MMOs.
    all monsters currently in game deal 300% more damage no mercy you die you die, no more handholding
    I wish. But the one time they did that in Eureka in Stormblood, people got destroyed by dragons and complained so much that they didn't really repeat it since, and now we have what Occult Crescent is where hardly anything aggros you and it's impressive if you manage to die to anything. So imagine they applied this to the open world with all the new and casual players who would complain even louder. I wish SE would ignore them but it is how it is.
    (0)
    Last edited by Jeeqbit; 08-24-2025 at 07:18 PM.