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Thread: Buff Bioblaster

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  1. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,405
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MayuAmakura View Post
    If MCH was a low tier in CC, then why almost every single game has someone playing this job? It's one of the most braindead job that you can play with because of the sheer amount of damage it can do + kills. This job just doesn't require any buffs at the moment. Top players play it because its good and damage pops off like crazy.

    You have a bind and potential stun.
    Drill is 18k damage with analyzed + it ignores guard. This is already serious and no other job can deal so much damage through guard. At least with basic abilities.
    Chain Saw that adds huge 20% damage taken by the target which means that your LB is now even more dangerous.
    Bioblaster may seem "useless" but its very good if people stack on points and in overtime. This is a killer dot.

    Let's not mention Wildfire dot that can do big damage, shotgun, turret + shield. It's a bloated job.
    MCH's problem isn't its damage output, it's the highest in the game. It works at low ranks, but as soon as one reach crystal and especially Omega+ games, people know how to play around it (notably wildfire or just playing around the turret), it has no mobility, no survivability and dies to anything that looks in its general direction. By this virtue it also makes the job literally unable to rotate on crystal well or assist in pushing because positioning matters so much. It's a bloated kit against low ranks that peters out past Diamond level. It doesn't mean it's unplayable above, in fact some people do have good success with it, but it's still a low tier job there.

    Just to quote SE with the latest changes: Machinist win rates are unexpectedly low, and we found room for improvement in terms of their durability, so alongside adjusting maximum HP, we increased the potency of Scattergun to improve machinist's ability to handle incoming foes.

    I don't know why the "unexpectedly" because we've been literally complaining about it for ages. The HP increase is something at least, but they otherwise keep increasing the job's damage output which is in my opinion only making the job even more lopsided. MCH can be incredibly oppressive when used right, but it's still struggling to not grief its own team at the same time.
    (1)
    Last edited by Valence; 09-02-2025 at 08:54 PM.
    Secretly had a crush on Mao