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  1. #1
    Player
    spuffyre's Avatar
    Join Date
    Jun 2016
    Posts
    19
    Character
    Vaelion Thorne
    World
    Goblin
    Main Class
    Dark Knight Lv 100

    Letter TO The Producer

    Hi,

    It’s unlikely this will ever be seen by Staff or Yoshi-P himself, as posts like this often end up as echoes in the void. Still, I want to voice my concerns for the future of FFXIV - not because of any recent event, but because of the trajectory the game has taken over time.

    Classes / Jobs

    As the game has evolved, jobs have become “samey.” DPS follow near-identical patterns, tanks blur together, and healers are split only by shield versus pure heal. The unique utility that once set jobs apart has been stripped.

    One of my fondest memories is of my first Lakshmi clear as a Red Mage. I spent most of the fight rezzing and mana-shifting MP to healers so the party could stay up. That gameplay made me feel valued. Now, Red Mage is just another combo-driven DPS. And the same can be said for most if not all classes. I miss when jobs felt valuable.

    Content

    Content feels complacent. Earlier expansions were exciting and adventurous; patch days carried genuine surprise. It feels like everything now must follow a rigid schedule. Why repeat the same formulas like introducing another Deep Dungeon when HOH or POTD could simply be expanded to newer levels?

    Why must every patch include the same structures - two dungeons, a raid series, a trial? Why not shake the formula? Where is the variety, the adventure?

    Customization

    Viera and Hrothgar hats arrived, thank you. But long-promised hairstyle contest winners remain missing, years later. Across an entire expansion cycle we might see two or three new hairs, which feels painfully limited.

    Why stop there? Where are new horns, faces, tails, ears, and racial features? When was the last addition to face paints? Players yearn for more tools to express themselves. And aside from Gear / Dyes, they receive bare minimum.

    Story

    Don’t be afraid to return to the game’s roots. Dawntrail was meant to be a “chill” expansion, yet still landed in another futuristic setting. We’ve seen Garlemald, Amaurot, the moon’s, and now cyber cities. How much more 'futuristic' can we get?

    What about a return to rustic, medieval fantasy? Not as instanced zones or one-off dungeons, but a proper city-state with the feel of Alexandria. Or literally anything else but 'advanced technology'?

    Fix / Expand Existing Systems

    Grand Companies remain untouched for years, with three placeholder ranks still locked away. Why?

    The Gold Saucer hasn’t seen a true mini-game in ages.
    Island Sanctuary updates feel abandoned.
    Systems launch with fanfare, then gather dust.

    FFXIV markets itself as a “theme park” MMO, but too many rides stop running after their debut.

    TL;DR: I love this MMORPG deeply, but it has evolved into something nearly unrecognizable from the game many of us first fell in love with. Please, consider change. Bring back identity, surprise, and a willingness to nurture what is already here. Remind us why this MMORPG captured our hearts in the first place.
    (37)
    Last edited by spuffyre; 08-26-2025 at 09:14 PM.

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,027
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    You forgot to also mention that there are so many Nostalgia baits nowadays, wherein previously it used to be more subtle with much more touches of originality
    (15)

  3. #3
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    37
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by spuffyre View Post
    As the game has evolved, jobs have become “samey.” DPS follow near-identical patterns, tanks blur together, and healers are split only by shield versus pure heal. The unique utility that once set jobs apart has been stripped.
    It'd be nice if they addressed this in a meaningful way - despite all the promises for changes in the next expansion every change they've made since 7.0 has only homogenised and simplified jobs further. It's insane that jobs have more buttons to press but less stuff to do.
    (6)

  4. #4
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    208
    Character
    Ninishu Nishu
    World
    Lamia
    Main Class
    Machinist Lv 100
    I think they're scared of giving jobs extremely unique utility after seeing players ignore or lambast jobs that don't get to flex is "high tier" content. Game balance and player tenacity shows that any comp can clear ultimate, but watching every FRU team get carried by Pictomancer felt bad to everyone.

    I like Machinist. What's it's group utility? Nothing. It was deliberately designed to be the most solo-friendly job in the game. No reliance of teammates for buffs nor vice-versa, extremely mobile, high burst damage. It's the go-to for solo DD and very easy to perform at it's peak in any PUG. The result? Players considering it the worst job in the game.

    And the sheer terror of nerfs from the devs point of view is a terrible attitude. That's why Pictomancer destroying the meta happened, but also why Warrior remains overtuned for literally years and why they simplified Black Mage to keep up with the far easier to play Pictomancer.

    The two-minute meta, as well. God, screw that thing. It's almost always the culprit why every job feels rotationally samey. Gotta fit everything in that two minute buff cycle. I hate it.
    (11)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,529
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by spuffyre View Post
    As the game has evolved, jobs have become “samey.” DPS follow near-identical patterns, tanks blur together, and healers are split only by shield versus pure heal. The unique utility that once set jobs apart has been stripped.
    They are aware of that but said they don't want to address it at the same time as addressing battle content ie. like how they've reduced hitbox size, reception to M5-M8 and things like that. We don't have to like that they are waiting for it but they seemed determined to put it off until 8.0.
    Earlier expansions were exciting and adventurous; patch days carried genuine surprise. It feels like everything now must follow a rigid schedule.
    Not really? People were complaining about "the schedule" and "formula" and all that back in Creator (Heavensward) and Stormblood even. Because the pattern of a new MSQ, dungeon, 4 raids, 1 extreme was clear even by that point and they'd unsubscribe between patches.

    When Stormblood released I 100% expected 3 beast tribes, a deep dungeon, an extreme trial per patch, normal/savage raids every 8 months, alliance raid every odd patch... guess what I got? Exactly what I predicted. Eureka wasn't even a surprise because they had been discussing vaguely about it prior to Stormblood release the way they did with Island Sanctuary.
    Why repeat the same formulas like introducing another Deep Dungeon when HOH or POTD could simply be expanded to newer levels?
    POTD was extended with newer levels. The result is it's the most daunting one to solo because it's 200 floors and takes all day just to probably wipe after 180 levels. HoH and EO already are going to take your day up soloing with just 100 floors.

    Doing it with a party isn't much better. I got pretty far through POTD near to 150 and someone had to leave. They just AFK'd permanently so we couldn't use the teleporters. Maybe it would be better with the increased amount of checkpoints they have in Pilgrim's Traverse but that isn't going to be retroactive.

    I also have to ask why you think it is "adventurous" to not go anywhere new ie. Il Mheg and instead "adventure" through places you've already been a lot like the Black Shroud or HoH (where we reach the literal top from what I recall)?
    Why must every patch include the same structures - two dungeons, a raid series, a trial? Why not shake the formula? Where is the variety, the adventure?
    1. Players know what to expect.
    2. In order to develop things, they have to know what they are developing over 8 months prior to it, so it can go through the entire process of brainstorming, concept arts, modeling, texturing, animation work, lore, localization, testing, etc. Needless to say, a formula keeps that process smooth and on track.
    Don’t be afraid to return to the game’s roots. Dawntrail was meant to be a “chill” expansion, yet still landed in another futuristic setting. We’ve seen Garlemald, Amaurot, the moon’s, and now cyber cities. How much more 'futuristic' can we get?
    The game being futuristic and sci-fi has obviously gone way further than you'd expect from a fantasy game, but in fairness to SE, Final Fantasy has always been different, and has often incorporated technology into that fantasy - such as Shinra Inc in FF7, traveling to the moon, time travel in FF8 was it?, FF15 has the protagonist driving a car. And in a lot of cases, they manage to make it feel fantastical and magical despite that. It's just gone really far in that direction lately such that you could almost say it's trying to compete with STO and SWTOR on that front.
    What about a return to rustic, medieval fantasy? Not as instanced zones or one-off dungeons, but a proper city-state with the feel of Alexandria. Or literally anything else but 'advanced technology'?
    I'd prefer that. And it's why I prefer Urqopacha > Kozama'uka > Yak T'el > Shaaloani, where they go back to basics and have hunters fighting turali vidraal or dealing with dangerous beasts in Shaaloani. Everything after that, I can appreciate it, but it's not my thing. Cyberpunk has always put me off.
    Grand Companies remain untouched for years, with three placeholder ranks still locked away. Why?
    I've tried to understand why and after thinking about it enough, the answer is pretty obvious. Their team structure is such that they are 100% working on the "next patch" because that is where the money is and what will make people resubscribe.

    But after 12 years of that, the neglect has become obvious and exhausting, with about 5 QoL per major patch and a Graphics Update being about all the improvements to past systems.
    (2)

  6. #6
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    860
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I've tried to understand why and after thinking about it enough, the answer is pretty obvious. Their team structure is such that they are 100% working on the "next patch" because that is where the money is and what will make people resubscribe.

    But after 12 years of that, the neglect has become obvious and exhausting, with about 5 QoL per major patch and a Graphics Update being about all the improvements to past systems.
    I can't, in good faith, recommend this game to friends and new players basically because of that neglect.
    (9)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  7. #7
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,078
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Producers don't care about the quality of the product, they care about line going up. DT has made line go down, that's why the investors got mad at Kiryu and asked why he was cooking their only golden goose in the last investor's meeting. If you want quality, ask Mr. Yoshida. He IS the captain behind the USS XIV after all!
    (2)

  8. #8
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    142
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by spuffyre View Post
    Hi,

    It’s unlikely this will ever be seen by Staff or Yoshi-P himself,
    When you would bubble in the correct answer on a multiple choice test, but you choose to do the wrong thing anyway in real life, that's basically the most puerile thing imaginable.
    (1)

  9. #9
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,912
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I hope for the games health, that when the new story drops it has no prerequisite of the previous story. If they don't do that, then they are just killing off new players, as its ridiculously long now to get to the end (a catch up video would suffice each expansion and enter them at that point).
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,529
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I hope for the games health, that when the new story drops it has no prerequisite of the previous story. If they don't do that, then they are just killing off new players, as its ridiculously long now to get to the end (a catch up video would suffice each expansion and enter them at that point).
    They've been asked about that and said they won't be doing it. They thought about it, but they get a lot of people coming to them telling them how much they enjoyed the story and were glad they got to experience it, and that wouldn't happen if they skipped.
    (1)

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