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  1. #10
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    I dont know am not dev. but if they did it 11 and people enjoyed it there 14 can do it in there own unique way final fantasy 11 still active to this day. believe it or not alot of monster designs from 11 was copy and pasted to 14 so not long shot to believe they come up with something simular for 14 cause master levels and merits points was well recieved in 11
    XI worked at the time it came out, same with WoW - but both games changed, and so did the players. The people who played back then are older now, with jobs, families, responsibilities. They don’t have ten hours a day to grind. What players want is to log in, do something meaningful in 2–3 hours (maybe a bit longer on a weekend), and feel properly rewarded for their time.

    The problem with the current design is that so much content is “log in, work towards something, log out, come away with nothing.” That gets boring fast. By the time rewards do feel worthwhile, the content is already at the end of its lifespan - relic weapons being the perfect example.

    One thing XI had at 70 cap was variety and value in endgame content. There was a vast amount to do, and almost every piece of gear had purpose. Gear-swapping made even lower-level pieces useful at cap, which kept progression feeling alive and rewarding. That kind of design gave content lasting value - something FFXIV desperately needs but keeps stripping away.

    Also, let’s be real - people keep remembering the golden days of FFXI, but that ended the moment they raised the cap to 100, slapped on ilvl sync, and started pushing solo play. That was the turning point where the game lost the very things that made it special.
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    Last edited by Masekase_Hurricane; 08-23-2025 at 05:55 AM.