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  1. #14
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Masekase_Hurricane View Post
    It’s not the players that are lazy, it’s the devs. The game has plenty of systems, but they’re all given a shelf life of a few months, or stretched artificially with ridiculously low drop rates just to pad out a patch cycle.

    Sync Old Expert lvl dungeons up to the lowest player’s ilvl so they stay relevant.

    Increase weekly tomes to at least 900, or give each class its own personal tome cap.

    Item trading - let us swap unwanted drops for something useful, or allow limited-time trades at the end of fights.

    Open-world content - create Bozja-style content in the open world that rewards tomes/exp for players at max level.

    Relic weapons should be available from the start of an expansion, not years later.

    Exploration content (like Cosmic) should drop at launch, when everyone’s levelling multiple classes.

    Upscale old dungeons each patch to Extreme/Savage difficulty, rewarding mounts and minions that are no longer obtainable.

    Change savage/normal raids to a 1 item per class cap - enabling players to play more

    The systems are there, but they’re never pushed far enough, or they’re released too late to matter. That’s on the devs, not the players.
    you left out class design being god awful and class balancing making no sense - like in 7.2 lets nerf mch but buff warrior? how is that fair must we talk about every expansion they release how class design has been total failure from the start. them removing abilities countless reworks. putting stuff in game leaving it never changing it , removing abilitys from the game cause they cant be bothered to baliance it or make it work. leaving large holes in the jobs cause there procastating with job deisgn
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    Last edited by HanakoTheGoth; 08-23-2025 at 05:35 AM.