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  1. #11
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Masekase_Hurricane View Post
    It’s not the players that are lazy, it’s the devs. The game has plenty of systems, but they’re all given a shelf life of a few months, or stretched artificially with ridiculously low drop rates just to pad out a patch cycle.

    Sync Old Expert lvl dungeons up to the lowest player’s ilvl so they stay relevant.

    Increase weekly tomes to at least 900, or give each class its own personal tome cap.

    Item trading - let us swap unwanted drops for something useful, or allow limited-time trades at the end of fights.

    Open-world content - create Bozja-style content in the open world that rewards tomes/exp for players at max level.

    Relic weapons should be available from the start of an expansion, not years later.

    Exploration content (like Cosmic) should drop at launch, when everyone’s levelling multiple classes.

    Upscale old dungeons each patch to Extreme/Savage difficulty, rewarding mounts and minions that are no longer obtainable.

    Change savage/normal raids to a 1 item per class cap - enabling players to play more

    The systems are there, but they’re never pushed far enough, or they’re released too late to matter. That’s on the devs, not the players.
    you left out class design being god awful and class balancing making no sense - like in 7.2 lets nerf mch but buff warrior? how is that fair must we talk about every expansion they release how class design has been total failure from the start. them removing abilities countless reworks. putting stuff in game leaving it never changing it , removing abilitys from the game cause they cant be bothered to baliance it or make it work. leaving large holes in the jobs cause there procastating with job deisgn
    (0)
    Last edited by HanakoTheGoth; 08-23-2025 at 05:35 AM.

  2. #12
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    I dont know am not dev. but if they did it 11 and people enjoyed it there 14 can do it in there own unique way final fantasy 11 still active to this day. believe it or not alot of monster designs from 11 was copy and pasted to 14 so not long shot to believe they come up with something simular for 14 cause master levels and merits points was well recieved in 11
    XI worked at the time it came out, same with WoW - but both games changed, and so did the players. The people who played back then are older now, with jobs, families, responsibilities. They don’t have ten hours a day to grind. What players want is to log in, do something meaningful in 2–3 hours (maybe a bit longer on a weekend), and feel properly rewarded for their time.

    The problem with the current design is that so much content is “log in, work towards something, log out, come away with nothing.” That gets boring fast. By the time rewards do feel worthwhile, the content is already at the end of its lifespan - relic weapons being the perfect example.

    One thing XI had at 70 cap was variety and value in endgame content. There was a vast amount to do, and almost every piece of gear had purpose. Gear-swapping made even lower-level pieces useful at cap, which kept progression feeling alive and rewarding. That kind of design gave content lasting value - something FFXIV desperately needs but keeps stripping away.

    Also, let’s be real - people keep remembering the golden days of FFXI, but that ended the moment they raised the cap to 100, slapped on ilvl sync, and started pushing solo play. That was the turning point where the game lost the very things that made it special.
    (1)
    Last edited by Masekase_Hurricane; 08-23-2025 at 05:55 AM.

  3. #13
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Masekase_Hurricane View Post
    XI worked at the time it came out, same with WoW - but both games changed, and so did the players. The people who played back then are older now, with jobs, families, responsibilities. They don’t have ten hours a day to grind. What players want is to log in, do something meaningful in 2–3 hours (maybe a bit longer on a weekend), and feel properly rewarded for their time.

    The problem with the current design is that so much content is “log in, work towards something, log out, come away with nothing.” That gets boring fast. By the time rewards do feel worthwhile, the content is already at the end of its lifespan - relic weapons being the perfect example.

    One thing XI had at 70 cap was variety and value in endgame content. There was a vast amount to do, and almost every piece of gear had purpose. Gear-swapping made even lower-level pieces useful at cap, which kept progression feeling alive and rewarding. That kind of design gave content lasting value - something FFXIV desperately needs but keeps stripping away.

    Also, let’s be real - people keep remembering the golden days of FFXI, but that ended the moment they raised the cap to 100, slapped on ilvl sync, and started pushing solo play. That was the turning point where the game lost the very things that made it special.

    I kinda agree with you but kinda had to do it. lets hope never happens to 14. in 11 at time players couldn't progress story and new players couldn't get to end game either cause of gate keeping or just not enough players to do missions or quest so they added trust system. however it did ruin what made game special however 11 was old game trust system was designed mostly help new players get to max level however did go little too fair in it. 11 didnt have the numbers ff14 did assist in helpin players do needed group content and leveling

    wrong or right cant say it was a bad move on there part. am neutral in it see pros and cons. however merits and master levels where kinda fun when got into them. they where different then typical grind to 100. comes a time in game cycle where if keep doing same thing over and over people also get bored. if ever expansion is predictable. they make no effort in class design like you said leave things as they are sure it will kill this game. cause generational gap players all want different things what would be fun for some others may curse. however its content we need more content haft the player base doesnt even know what fates do what? or give what i saying updating system is nto bad idea but everything you listed also not bad idea. it all matters what they gonna do first cause sure long list stuff they want to do

    problem is when expansion comes out. all resources they have the dev team has has to go to creating a new world . new story new monsters new dungeons. if we want a broken class design to be somewhat reworked to be made more stable. this what i am hoping for things becoming stable. clear understanding what your favourite jobs are meant to do not be copies of each other. let say they add new job right how is that new job gonna be different all other jobs. this is big cause now have rebalance the scales so that job all the other jobs stay somewhat relivant this why strongly believe no new jobs need be released in 8.0. they have monstrous task changing how they balance do jobs every expansion after 8.0 new formula so to speak. yes that is needed

    what truely ruined master-levels and merit points is when squire-enix realised some stupidly overpowered weapons. these weapons became the norm. if didnt use these weapons you where not allowed to join in on master level farms. unless you payed gil. this was very terrible. this in long ruined end game still have not removed said weapons to this day
    (0)
    Last edited by HanakoTheGoth; 08-23-2025 at 06:14 AM.

  4. #14
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    308
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Overworld FATEs are somehow less engaging than dungeon bosses. We need fresh content, and it's long overdue for SE to make their zones genuinely interesting for more than just a month. The last thing we need are rewards designed to revive dead content that was never popular for its gameplay — that's just a band-aid solution.
    (0)

  5. #15
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by brinn12 View Post
    Overworld FATEs are somehow less engaging than dungeon bosses. We need fresh content, and it's long overdue for SE to make their zones genuinely interesting for more than just a month. The last thing we need are rewards designed to revive dead content that was never popular for its gameplay — that's just a band-aid solution.
    old content this isn't wow where old content isn't used anymore once expansion is done. be frank they add new fates what not every expansion still no one knows anything about them. believe it or not they still update old content. old dungeons get reworked new artiwork added improvements to music so false to assume they dont use old content


    If meant this game had better class balience better class dev team I would gladly sarciface new content so we not givin slop. player expectations too high. expect have everything end with nothing
    (0)
    Last edited by HanakoTheGoth; 08-23-2025 at 08:35 AM.

  6. #16
    Player
    Vanfrano's Avatar
    Join Date
    Mar 2011
    Posts
    116
    Character
    Wano Rano
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    I don't think this will work here, most of the content is very bad, repetitive and uninspired, unlike FFXI and Yoshida is as anti-FFXI as it gets.
    (0)

  7. #17
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    I like the Ideas, actually its the first time you suggested something somehow good
    (0)

  8. #18
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    262
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    You said you wanted more content? How about we add more Fates just under different name.
    (0)

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