Quote Originally Posted by Carighan View Post
I mean if I press Goring Blade every second combo, that's no more brain engaging than what we have right now, sorry. That's not an alternative combo pathway, that's just a longer just as static combo (1-2-3 -> Atonement x3 -> Holy -> 1-2-3 -> Goring, static, repeat ad absurdum).

That's kinda my point with many of these ideas. They don't change the actual problem, they just paint a new color over the symptoms. If you want to fix this, you need to introduce procs and randomization, at least given the current framework. In theory there are alternatives, but that'd require extremely extensive reworks.
Why i mentioned procs, but having a core fundamental fun rotation that isn't just 1, 2, 3 spam ontop of that would be the best solution.