

Why i mentioned procs, but having a core fundamental fun rotation that isn't just 1, 2, 3 spam ontop of that would be the best solution.I mean if I press Goring Blade every second combo, that's no more brain engaging than what we have right now, sorry. That's not an alternative combo pathway, that's just a longer just as static combo (1-2-3 -> Atonement x3 -> Holy -> 1-2-3 -> Goring, static, repeat ad absurdum).
That's kinda my point with many of these ideas. They don't change the actual problem, they just paint a new color over the symptoms. If you want to fix this, you need to introduce procs and randomization, at least given the current framework. In theory there are alternatives, but that'd require extremely extensive reworks.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

