Pressing it every 30s is better then every 60s, personally I want it back on the combo action, even if it's less strict them it was before.
I also disagree that shake it off is the strongest heal then any type of support ability, Kerachole is a good example of this as it's a 10% mitigation + 100 potency regen for all allies plus the fact that healer potency is outright stronger then tank potency due to healers having a boost in their passive heal and damage potencies, all it lacks is the 300 potency burst heal but is made up by its on a 30s timer, not to mention the sheer amount of other healing AOE's sage gets, other healers have their counterparts.
Tanks Utility should be less Selfish more then anything, tanks do not need like 6 billion ways to raise their defence and have passive mitigation, of course they need to be sturdy to a degree but if healers want to heal tanks, they should actually have less mitigation and take actual damage from big pulls and bosses, Healers should actively feel a difference when putting defensive skills on tanks.
Now in Current final fantasy 14 are tanks healing/defensive kits overtuned? 100% but also healer kits are massively overtuned to the point of parody, both in fact have so many tools that it becomes over excessive especially in normal or even ext content.
OGCD support skills should exist, Using your OGCDs should reward you in the fact it should save some healer gcds, I dont think we need a bunch of tank supportive gcds (though i dont mind skills like clemency for emergencies). But I don't think tanks having access to some ogcds should replace the healers job entirely.
I think my point is that both tanks and healers are massively overtuned in a very undertuned low healing output game, the way to better that is not to remove tanks tools (though im in favour of toning down skills like i mentioned shake shouldn't have burst heal) but we should actually want a game that gets us to use our tools as tanks and healers and think about them, instead of having free value with low output.
I get healers might be upset that their healing identity is took from tanks but it's also my idenitity as a "paladin" to have healing and protection skills I rather we not default to oh you can only support in a rare emergency, go play slow dps 99% of the time, I want healers and tanks to frankly feel better rather then arguing who gets the shiny cool skills.



Reply With Quote


