Quote Originally Posted by aiqa View Post
I don't understand the obsession with making goring blade a DoT. That just makes it less useful. Now you can use it as a big spike damage, that is useful against any target. As a DoT you would only ever use it against high health targets. So disagreed, I am perfectly happy with Goring Blade as it is.
First reason, as I said, Goring Blade being a simple button you press and forget evey 60s is boring, uninteresting. The point you raise about not using it against low health target is actually, in my book, a pro. It means you have to THINK about its usage to optimise it, which makes for a more intersting gameplay with a bit of decision making. And if you're thinking about AOE situation, I mean... come on, it would be a "problem" (not really) only in dungeons where you don't really need to optimize your damage as much as in HL situations.
Even if you put forth M6S with its add phase as an exemple, which is one of the rare optimisation where you would have to think about it, I do think it would be a good problem to solve for raiders. I know, I played PLD for this tier and optimizing the add phase was fun, having a dot to manage thrown into the mix would make it more fun to optimize for me and most High end raiders, which is where job balance is the most important as long as low end content is not hindered, which is not the case here.

Second reason, I wanted to take inspiration from the history of the job, and Goring Blade WAS a DoT. I removed the requirement of it being a combo finisher to simplify the skill, but wanted to put it back being a DoT.


Quote Originally Posted by aiqa View Post
Divine Veil is already overly strong. It does not need any buff. A tank should not have a strong oGCD AoE heal in the first place.
The plot twist is that I DO agree. But as I said, I took Dawntrail job design into acount and one of the thing DT made is make all tanks even stronger defensively, with HP regen everywhere. Also, like I said, I only made it roughly equal to Shake it Off, so...
It's actually not something I care much, but I decided to throw it in because it would line up with SE modus operandi on DT job design philosophy.