_copied from the other thread with the same premise_
Can we please get equal skin tone options across all races? This kind of visual segregation makes no sense.
Why can't I play a Keeper of the Moon with a warm white-tan skin tone? Why is that look only available to Keepers of the Sun, while Moon Keepers are stuck with pale or albino-looking options? And don't say it's because of "moon vs sun", if that were the case, Moon Keepers shouldn't be able to walk around in daylight. But they clearly have darker blue and melanin-rich skin tones, which proves they can handle sun exposure. Since melanin increases with sun exposure, there's no reason to restrict skin tones by race. Every skin tone should be available to every race. Stop limiting players based on arbitrary visuals.
While we're at it, what's going on with the eyes? You're making it so Sun Miqo'te can't see at night, and Moon Miqo'te are basically blind during the day. All Miqo'te and cat-like races should have the same eye structure, either slitted or round, or better yet, code it so their eyes adapt to day and night like lamps do. It would make way more sense and actually reflect their feline traits.
Also, who decided Sun Miqo'te don't have fangs? That makes the least sense of all. Fangs are a core part of their identity and biology. Removing them for one clan feels arbitrary and unnecessary.
And please don't use "lore" as an excuse. That's what clan marks are for. There are better ways to distinguish clans than limiting skin tones, fangs, or eye shapes. Real-world tribes and clans don't work like that visually. These features should be customizable for roleplay, not locked by race.
Why can't Moon Miqo'te have a clanless face option? Let players choose how they want their character to look without being boxed in by outdated presets.
Also, for Au Ra, if red and green skin is an option, then red and green scales and horns should be too. It’s a simple fix that would make customization more consistent and inclusive.