Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    LotteYanson's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    52
    Character
    Lotte Yanson
    World
    Kraken
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Themarvin View Post
    They need to be limited because the server would having a harder time handling many more options, however I do approve of way more options in character making for all races and more, likewise more clothing options and ways to alter the looks within the game, other than plastering two colours onto some of the sets.
    An integer worth of data more would not crash the servers lol
    (7)

  2. #2
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,246
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by LotteYanson View Post
    An integer worth of data more would not crash the servers lol
    the game is very CPU demanding, which is why you get FPS drops when there is many player characters around, just mentioning it, and that is also very much on the players end as it is..... else you can just got 200FPS+ on a 4080S everywhere empty of people.
    (0)

  3. #3
    Player
    LotteYanson's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    52
    Character
    Lotte Yanson
    World
    Kraken
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Themarvin View Post
    the game is very CPU demanding, which is why you get FPS drops when there is many player characters around, just mentioning it, and that is also very much on the players end as it is..... else you can just got 200FPS+ on a 4080S everywhere empty of people.
    your local cpu has nothing to do with the server.
    the time your computer would take to inflate a hand full of bytes more (on loading) is insignificant
    the options would be pre-cached model compositions and would change nothing to the performance if horns A were cached instead of horns B; or if the tail would be a bit more wide, the number of vertices would still be the same, the distance difference between these vertices doesnt matter for the CPU at all.
    (5)
    Last edited by LotteYanson; 08-22-2025 at 07:08 AM.