Baseline, since the community knows dev's use this 3rd party sanctioned mod.
Baseline, since the community knows dev's use this 3rd party sanctioned mod.
I'm the Bloodgaru Queen.
who even cares about dps numbers anyway?
I agree with having some sort of self-parsing system in place. But not that you can see what others are doing. Do this for DPS and HPS and maybe even damage mitigated (for tanks).
Maybe also have a rating, going from 1 to 10, or D- to S+, when it comes to damage output for your class, compared to everyone else who plays that class in that fight.
Fact is that people will gatekeep if they can see what other people's DPS/HPS is, and that is undesirable. But having some sort of rating, some way to figure out if your own rotation and playstyle is fine and competitive with others, would be good. It's not toxic, it will actually improve everyone's gameplay.
Add in potential tips with "use more AOE skills according to your class" or "manage your gauge better, you were overcapping", or "Remember to apply your DOTs" or "You overhealed a lot, maybe use more damage spells if everyone is healthy!".... stuff like that will be amazing to teach players to play their class and just improve the general game experience for *everyone*, without making it all about optimization.
Lol
To be honest, even if they wanted to, with the pace at which they do these things, you'll be waiting until 2034 anyway.
People who like to brush your face with: "haha i did more dps, you can try your best but i did better loser". Mentality of these players are present here btw. Same as people who watch aggro meter and determine by that who has the best dps. Some people will grief you on purpose just to return their dps. Some people will cry how their crits aren't fair as viper did best dps. Then I had plenty of people that would want a fight reset if they messed their starting rotation or died at mid fight, even though it was still a clear.
Plus people love logs for savages / ultimates where you get kicked if your logs are empty / hidden / or not good.
Giving a genuine explanation or guide for someone is totally fine, specially if that means a lot. But some people cannot take any suggestion or they immediately feel threatened, start with "you don't pay my sub" and other shenanigans. I told many times to Ninjas to not use doton on single targets as its a waste of dps, specially after 90+. Most of them would get so angry and try to leave dungeon or ask straight for explanation but in a very bad way.I agree with having some sort of self-parsing system in place. But not that you can see what others are doing. Do this for DPS and HPS and maybe even damage mitigated (for tanks).
Maybe also have a rating, going from 1 to 10, or D- to S+, when it comes to damage output for your class, compared to everyone else who plays that class in that fight.
Fact is that people will gatekeep if they can see what other people's DPS/HPS is, and that is undesirable. But having some sort of rating, some way to figure out if your own rotation and playstyle is fine and competitive with others, would be good. It's not toxic, it will actually improve everyone's gameplay.
Add in potential tips with "use more AOE skills according to your class" or "manage your gauge better, you were overcapping", or "Remember to apply your DOTs" or "You overhealed a lot, maybe use more damage spells if everyone is healthy!".... stuff like that will be amazing to teach players to play their class and just improve the general game experience for *everyone*, without making it all about optimization.
There were only 1-2 ninjas that were "wow, thanks i didn't know that".
I do agree with everything else though.
DPS tracking is a weird thing. I do think the game should have some way for each individual to track their own performance. The game produces that data anyway, that's how things like ACT are able to grab the info at all. It would be simple enough to just put that in game for each individual player to see themselves and not share it. I don't think there's a downside to this.
As for seeing other people's performance there is layers to this. There are certainly people who use numbers to harass others. This is not cool at all.
There's also the other side of the coin. I don't savage raid, but I understand how helpful it is with that type of difficult content to be able to see how the whole party is doing. Groups need to be coordinated and playing at their best, and if someone is performing incredibly poorly to the point where it's genuinely hindering progress I think the group deserves to know.
Or on the shinier bits of that side of the coin, people use it to coach people who are new to savage raiding, or new to raiding on a specific job. I know people who polished their whole rotation by sitting down with a mentor, a calculated rotation, and some ACT logs, and now they're off doing week one savage clears and ultimates.There's also the other side of the coin. I don't savage raid, but I understand how helpful it is with that type of difficult content to be able to see how the whole party is doing. Groups need to be coordinated and playing at their best, and if someone is performing incredibly poorly to the point where it's genuinely hindering progress I think the group deserves to know.
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