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  1. #1
    Player
    Exmo's Avatar
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    Nov 2024
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    Exterior Motive
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    Raiden
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    Dancer Lv 100

    Suggestion to improve pacing in cutscenes

    Many cutscenes in FFXIV struggle with poor pacing, especially those that depict little more than characters speaking unvoiced dialog.

    Part of this is because of poor cinematography being the accepted standard, making the cutscenes visually and artistically disinteresting. But I'd like to focus instead on a factor that may be easier to solve, which is the rigidity of dialog bubbles.

    Dialog bubbles can currently only be displayed one at a time in the bottom center of the screen. This leads to characters present in the scene having to "wait their turn" before they can react, whether that means emoting, interrupting, moving, or simply responding to the speaker.

    It's turn based dialog. When the dialog is engaging it's not as problem. When it starts to feel like boilerplate, it's a slog.

    Instead, we could improve the reaction time of participants in the scene by having floating dialog bubbles - much like chat bubbles in the overworld but with closer aesthetics to existing cutscene dialog bubbles.

    With floating bubbles, characters can be timed to respond to one another before the user has finished reading the initial dialog. It allows for more seamless back-and-forward conversation, more natural reaction timing, and so on.

    As an example I give the first cutscene in Vagrant Story. Note how even though this is an exposition heavy scene consisting exclusively of people talking, the use of floating dialog bubbles allows for a smoother flow of conversation and a feeling of faster pacing.

    https://youtu.be/SDThRX_SKs8?si=Y0s6aQOBMZMSQIlJ


    As Vagrant Story demonstrates, floating dialog bubbles allow the devs to play further with the visuals of a scene, staging shots like a panel from a comic, and using positive and negative space in effective ways.

    This will help improve the overall quality of unvoiced cutscenes in FFXIV and repair their tarnished reputation.
    (4)

  2. #2
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Character
    Thalia Beckford
    World
    Jenova
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    Gunbreaker Lv 100
    I like the example you gave but I have a question since I haven't played that game in years. Was that automatic text or did it move forward with input? There are both choices for cutscenes in XIV and that may be one reason we don't see that as much.
    (1)

  3. #3
    Player
    Exmo's Avatar
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    Nov 2024
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    Raiden
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    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I like the example you gave but I have a question since I haven't played that game in years. Was that automatic text or did it move forward with input? There are both choices for cutscenes in XIV and that may be one reason we don't see that as much.
    iirc it was a combination of both. For example, one person can start taking, during which another person automatically starts talking. Both dialog bubbles stay on screen until the user advances via input, at which time the first person's dialog bubble updates with new text.
    (0)

  4. #4
    Player
    Boblawblah's Avatar
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    May 2022
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    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Not much to say other than that was an incredible cutscene OP, thanks for sharing that. I've never played Vagrant Story, and now I want to. The use of speech bubbles to make us understand that someone new is speaking, then the lightning to show the people behind the chairs, incredible.
    (1)