Yoshi p literally went on record last LL saying that their strategy of “over 5 patches release 6 different types of content and hope everyone does every piece of content otherwise you are going to come up short on content” is decidedly not working and is the foundation of why they pivoted with quantum

Most people aren’t that excessive with their content exclusions, usually it amounts to not wanting to do high end content or not wanting to do what is seen as grindy content. If you can only give people with said mild exclusions content in 2-3 out of 5 patches in a 2 year expansion cycle then yes you aren’t releasing enough content. I mean hell outside of OC’s content design discussions peoples biggest complaint with it was simply that it had nothing in the middle. Forked is annoyingly difficult for a 48 man and everything else can be cleared dead on the floor for 95% of it

The current games party cycle relies on the idea everyone does every content and that just isn’t true and acting like that’s a player problem isn’t going to fix the issue