Quote Originally Posted by ForteNightshade View Post
7.3 is only two weeks old and even if you're playing at a snail's pace you will have everything done unless you've deliberately put it off. The sole exception to this is if you play at an incredibly sparse pace, e.g., 1-2 hours a week max. While that definitely is the allotted time some players have, it's a comparable extreme to those putting in 30+ hours.
Well I can give some examples. Extreme trials get learned and often farmed 50-100 times. Personally, I spread that out and do, say, 1-6 clears a day (that is in theory up to an hour but doesn't account for wipes or waiting for fills). If the fight is easy enough, I often just help out enrage parties (which can be traps) and then it can take me a month, because helping people get the clear can be fun.

I am also doing Frontline once a day to progress the Series rank, farming nuts to augment as much tomestone gear and crafted gear as I can or finish relics.

Realistically, I still have old things to do. For example, I just finished capping my last Phantom Job and my last +2 gear. And I really did not even finish Cosmic Exploration, because getting so many points is the sort of thing I'm doing when there's absolutely nothing else left. I think that is SE's intention as well, that there are probably things you didn't do yet to catch up on.
treasure maps and such are cool, but expecting that to carry you for 4-5 weeks is pushing it.
Treasure maps are another thing. While the content itself is pretty boring, working towards the mount tokens can take a long time due to the rarity of getting to the final stage. And during that time it can be a social event you do every few days with a friend (or friends). I did this a lot through Endwalker.
Especially if Cosmic Exploration isn't to your flavour. Which, considering the drop off rate a mere week later was enormous. I'd hazard a guess in saying most people didn't vibe with it. So treasure maps are now carrying the load for over two months. Yes, there's the EX and Unreal, but for non raiders those aren't content.
That's really exactly my point though. "Cosmic isn't your flavour". "For non-raiders it's not content". "I'm not interested in getting the mounts". These sorts of reasons are what really result in the majority of people feeling there's no content. They don't engage with it the way SE intended and dismiss it as valid content, leaving the 100,000 - 200,000 ish achievement hunters (a minority, of course) satisfied because they just do everything and are motivated by collecting and doing everything.

On the other hand, if someone does somehow manage to get through everything and get all the mounts and rank everything up really quickly including Cosmic and Phantom Jobs etc, then the question becomes that maybe they don't prioritize their health, eating and sleeping properly and that this isn't SE's fault.

I do think that SE needs to try to make the content interesting and replayable to more people, since it seems they make different content for different types of players, but they at least seem to have accepted that is an issue because they are trying to make a lot of content have dynamic difficulty going forward.