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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    The current pacing would be fine if they:

    a) Reorganized the schedule of the known things: Why we have to wait almost a year in to get a Field Operation and the relic weapon grind? The first half of the expansions is literally void of side stuff to do.

    b) Find ways to add longevity and replayability to the content they release, especially normal modes.

    c) It's not worth to invest resources making High End fights for 24 or more people. See what happened to the Chaotic mode, or even worse in the Forked Tower. The logistic nightmare that is to set up a competent group of that size is just not worth the trouble. I think 8-man is more than fine for High End fights... Or if you want to get creative, why not make a new party size of 12 people?
    (11)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,792
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raikai View Post
    The current pacing would be fine if they:

    a) Reorganized the schedule of the known things: Why we have to wait almost a year in to get a Field Operation and the relic weapon grind? The first half of the expansions is literally void of side stuff to do.

    b) Find ways to add longevity and replayability to the content they release, especially normal modes.
    I agree with those things, particularly the 2nd one since the content is extremely scripted and ends up going exactly the same too often. I do personally find lots to do in the first half of the expansion, but it wouldn't bother me if they rearrange things either.

    c) It's not worth to invest resources making High End fights for 24 or more people. See what happened to the Chaotic mode, or even worse in the Forked Tower.
    I don't agree with this one however, because there are plenty of examples of 24 people being fine. Alliance Raids are one example, and Occult Crescent CEs, Bozja CEs, CLL, Dalriada and DR are examples of where it succeeded. Arguably, hunts and large boss FATEs are other examples of large scale fights that work.

    The problem isn't the scale of the fight but that they have a mechanic that requires every single person to get it right. 24 people will not universally get a mechanic right, because a certain percentage of them (pretty large percentage in FFXIV) will not be good at them. They should just make 8 people need to get it right. This worked so well for CLL and was a proof of concept. Find 8 competent players then let the others be so bad at the game they wipe 50 times if they want, and it strikes the perfect balance for what FFXIV is.
    (2)

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