
its too hard for some peopleIN GENERAL (but not always), a mechanic decides who it hits the moment the castbar ends or the moment the aoe marker disappears, offset by your ping divided by two in milliseconds. There are a few cases where this isn't true, but this is almost always the case. The big issue is people don't understand this. Spreads can be a bit goofy because It becomes something like (Your Ping / 2) + (Their Ping / 2) at the moment the mechanic resolves unless one of you is standing still in which case the standing still player is removed from the equation, which can really make it feel mismatches.
The animation of a mechanic is not when the game decides you got hit. Once you understand this, dodging most things becomes VERY predictable in most cases.
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