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  1. #14
    Player
    Umbrasin's Avatar
    Join Date
    Aug 2025
    Posts
    6
    Character
    Dawn Ravensin
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    But can I ask where you got the idea that the server tick rate runs on a 0.3s clock interval? I have a hard time believing it, else if you just look at how animation delays work in the game, cast times and effeect resolutions at the server side, they would all fall into 0.3s multiples, which they don't (server delays seem to be about 40ms iirc which is in line with your WoW example but I could be wrong on that).

    The real problem is how the whole delays and resolution of everything is coded and processed rather than the server tick rate itself, which I think is fine.
    Animation delay, cast times, and effect resolutions are unrelated to the tick rate, odd as that may sound. Tick rate refers to how often the server updates your position (x,y coordinates), which is not the same as what you see on your screen (where you see yourself). In practice, the server can be up to 0.3s “behind” when a mechanic resolves. That small window can easily determine whether you’re considered inside or outside of an AoE marker, or whether you succeed or fail a mechanic.

    As for sources, both XIVAlexander and ACT interact directly with FFXIV's network data. ACT, for example, sniffs network packets to record exact damage, healing, timestamps, etc. This is why eight people in the same raid will all generate identical logs. Analysis from both tools shows that while the server tick interval can fluctuate slightly, it consistently averages around 0.3 seconds. Regardless of whether the tick rate is exactly ~0.3s or not, the point is that its current speed is incapable of keeping up with the faster encounters introduced in Dawntrail.



    Quote Originally Posted by Rithy255 View Post
    I'd like to say I agree but I think theirs more then just the server tick rate holding back this game theirs honestly way too much for me that's holding back this game. Though the more they take away from job skill expression and put it into encounters it will display the tick rate issue tenfold. As this game has become glorified DDR but with really bad tick rate instead of a MMORPG.
    I agree with you, and there's definitely more on my own personal fix list*, but I wanted to keep this post laser-focused on one particular issue. Since SE has been encouraging players to give feedback (and while I’ve agreed with some changes and disagreed with others), I figured I’d give them the benefit of the doubt this time and see if they’re responsive to constructive suggestions.


    *Add more freakin' glamour plates already, I'm dying.
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    Last edited by Umbrasin; Today at 07:14 AM.