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  1. #11
    Player
    Telvan2's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    10
    Character
    Telvan Fravis
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Well written.

    The 20 pot limit fosters toxicity in the community, causing players to berate others for shouting the pot timers.

    Any small change that doesn't completely revamp and remove the 20 pot limit will be met with resentment from the playerbase.
    (2)
    Last edited by Telvan2; 12-26-2025 at 05:56 PM.

  2. #12
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,415
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Think they should add a buff that you get a higher chance of a pot doing CEs (like the other poster said), or they should have just made the items a rare drop during certain ones.
    (1)

  3. #13
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    I think the problem should be solved another way besides raising the 20 player cap. Just have the pot fates always be up.

    The 20 player cap also existed in Bozja and it was never noticed. Reason being, the "happy bunnies" were always up. Some players ignored them and continued to grind overworld mobs and CEs. But even if you had 30 players on the same happy bunny (never) then 20 of you would win and go play the minigame. Meanwhile the other 10 of you, go over there, win that fate, and start your minigame.

    Players used to grind the happy bunnies in Eureka and Bozja for rare cosmetics. For HOURS on end! You can't do that right now with the 30 minute wait between pot fates. Trust me, you don't want them to remove the cap. If they remove the cap then you will do your pot fate, afk watching YT or Netflix for 25 minutes, and do another pot fate. That's terrible. Just let people grind them for hours nonstop like they used to.
    (0)

  4. #14
    Player
    Celliera's Avatar
    Join Date
    Aug 2025
    Posts
    25
    Character
    Celliera Tsukemeownya
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Catastrophe573 View Post
    I think the problem should be solved another way besides raising the 20 player cap. Just have the pot fates always be up.

    The 20 player cap also existed in Bozja and it was never noticed. Reason being, the "happy bunnies" were always up. Some players ignored them and continued to grind overworld mobs and CEs. But even if you had 30 players on the same happy bunny (never) then 20 of you would win and go play the minigame. Meanwhile the other 10 of you, go over there, win that fate, and start your minigame.

    Players used to grind the happy bunnies in Eureka and Bozja for rare cosmetics. For HOURS on end! You can't do that right now with the 30 minute wait between pot fates. Trust me, you don't want them to remove the cap. If they remove the cap then you will do your pot fate, afk watching YT or Netflix for 25 minutes, and do another pot fate. That's terrible. Just let people grind them for hours nonstop like they used to.
    Bunnies have never existed in Bozja. Additionally, Eureka bunnies actually do have a short cooldown of 10 minutes so they won't always be up if people are actually farming them.

    Additionally, this sounds like an absolutely horrible idea. Bunnies having a short cooldown in Eureka is fine because they do nothing to further your progression in the content. Having a 10 minute cooldown in Occult Crescent would result in you only doing pots if you were farming silver as they are better value than CEs. This would only make the problem significantly worse.
    (1)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,916
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Celliera View Post
    Bunnies have never existed in Bozja. Additionally, Eureka bunnies actually do have a short cooldown of 10 minutes so they won't always be up if people are actually farming them.

    Additionally, this sounds like an absolutely horrible idea. Bunnies having a short cooldown in Eureka is fine because they do nothing to further your progression in the content. Having a 10 minute cooldown in Occult Crescent would result in you only doing pots if you were farming silver as they are better value than CEs. This would only make the problem significantly worse.
    Honestly you could do this by nerfing the huge amount of gold and silver that pots do give or giving them downsides like completing pots can’t respawn bronze chests

    I don’t think it’s a bad idea to make pots more common and easier to get overall
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #16
    Player
    Celliera's Avatar
    Join Date
    Aug 2025
    Posts
    25
    Character
    Celliera Tsukemeownya
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    Honestly you could do this by nerfing the huge amount of gold and silver that pots do give or giving them downsides like completing pots can’t respawn bronze chests

    I don’t think it’s a bad idea to make pots more common and easier to get overall
    If they reverted pots back to their 7.25 state I would be perfectly fine with them decreasing the FATE respawn time but sadly the moment they decided to attach silver/gold coins and now rings worth millions of gil to them that kinda went out the window.

    With pots in their current state there is no reason to do things besides pots when they are up and that's a core issue that is addressed in the initial post. CEs need to be buffed and pots may even need to be nerfed in order to improve OC.
    (2)

  7. #17
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    I seriously had a moment this morning where I wanted to unsub after losing a pot. I originally loved Occult Crescent. I had all the original jobs maxed as well as gold and silver. I was so excited for this patch to give me more to do in OC, but I have barely been able to play the zone. Everytime I log in and try, I get in a very negative headspace and I need to leave. Even on the Dynamis DC there are tons of players trolling everyone over these dumb pots because of the accessories. Just now, in an instance of only 10 people, I lost a pot because a full party of <Travelers> wiped out the FATE faster than I could get a one full rotation off. There was absolutely zero reason for them to deny anybody in the instance a pot, and that created some seriously negative emotions. There is clearly a design flaw with this whole situation. I did not complain before when I first saw this thread, because Gold/Silver is easy to farm in many ways, and we can ignore the negativity that way. However, now that the accessories are a thing, this problem is unavoidable unless you have a ton of gil.
    (1)
    You cannot take anything for granted, change eventually swallows everything you may try to immortalize.

  8. #18
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    This thought just crossed my mind considering the design of Occult, but I wonder how it would work out if they actually revisited the "Chain" gimmick that was originally designed for leveling and currency acquisition. Given that CE/Chest and such give currency now, the Chain mechanic is not as useful as it once was as people can just farm CE for the accessories however, if they put in a system where every 20 chain each player gets a free "pot-like" chest to appear on the map it would encourage players to partake in the chain gimmick.

    As far as I'm aware we currently have a hard limit of 30 bronze chest, 3? Silver when it comes to chest that can spawn through CE, so if you just add in a new chest that can spawn in the "pot" locations, then every 20 chain hit a pot chest will spawn in one of those location but you can only have 1 of those chest types spawned at any given time. So as a party you would chain 20, hunt the chest, chain 20, hunt the chest, rinse repeat until bored or you get the accessories you are farming. With that in mind I would remove the gil reward from these chest and just have it where these "pot-like" chest just have the same loot table as the pot chest without the gil.
    (1)

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