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  1. #1
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Everything is outstanding except the terrible animation the dragon has when getting hit. The enemies do that in our current version; they just bounce around with no weight or physics to them, very uncharacteristic of a boss with such mass to bounce around like a rag-doll.
    (4)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bittereye View Post
    Everything is outstanding except the terrible animation the dragon has when getting hit. The enemies do that in our current version; they just bounce around with no weight or physics to them, very uncharacteristic of a boss with such mass to bounce around like a rag-doll.
    One of the things I liked about FFXI -- players and enemies had a feeling to them when they got hit, for example if you get hit by a powerful enemy (Wyrms for example) it jerks your body like you were being thrown off balance, but if you got hit by a weak enemy, it didn't really move you -- it could just be pre-alpha lacking certain elements since 1.0's alpha you had no weight to you when you turned.
    (0)