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  1. #51
    Player
    Wulfthryth's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    X'ehrad Nunh
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Did you see that shadows? Oh my God, beautiful
    (1)

  2. #52
    Player
    Wulfthryth's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    X'ehrad Nunh
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Beautiful shadows. I can't wait for the lauch!
    (0)

  3. #53
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Everything is outstanding except the terrible animation the dragon has when getting hit. The enemies do that in our current version; they just bounce around with no weight or physics to them, very uncharacteristic of a boss with such mass to bounce around like a rag-doll.
    (4)

  4. #54
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    ^ totally agree with you

    well the graphic in the limit break trailer are a bit disappointing compared to previous show
    (0)

  5. #55
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    Much better video! I love all the graphical improvements and the lighting / shadows are really stunning. Everything is lit very well and gives off the feeling of a much more compelling and moving world. Something that's more alive and interesting than the current Black Shroud we have now.

    One thing I hope we have an option for in 2.0 is "Camera Turning Smoothness / Responsiveness." While it's great that the camera was super responsive (insta-turning), I prefer my camera to have a smoother, 3rd Person Action Camera, instead of the 1st Person/FPS-style insta-flip / super-fast swivel motions that we saw them do in this video, which can make me dizzy after a while. I just hope for Options.

    But otherwise, I can't wait for 2.0 and the Beta! What a beautiful Eorzea 2.0!

    Great job Yoshida-san!
    (0)

  6. #56
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    So did anyone recognize how the Dragoon is holding the Spear?
    Its minor but i love it.

    I love the new Graphic and Atmosphere, it does look much more alive and much more smooth.

    And you dont miss much, the guy is just babbling about the stuff that happens on the screen, no information or anything like that.
    (0)

  7. #57
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    You can hear the faint sound of piano when the player-character in the presentation explores the forest!

    I can't wait to hear what the new Black Shroud theme sounds like.
    (1)

  8. #58
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Len View Post
    You can hear the faint sound of piano when the player-character in the presentation explores the forest!

    I can't wait to hear what the new Black Shroud theme sounds like.
    Yeah I heard it too! for like a Brief 3 secs ( may have to go and try to hear it again!) but The Shroud def has a new theme!! I hope they Release some tracks of 2.0 too as a "Teaser!)
    (1)

  9. #59
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bittereye View Post
    Everything is outstanding except the terrible animation the dragon has when getting hit. The enemies do that in our current version; they just bounce around with no weight or physics to them, very uncharacteristic of a boss with such mass to bounce around like a rag-doll.
    One of the things I liked about FFXI -- players and enemies had a feeling to them when they got hit, for example if you get hit by a powerful enemy (Wyrms for example) it jerks your body like you were being thrown off balance, but if you got hit by a weak enemy, it didn't really move you -- it could just be pre-alpha lacking certain elements since 1.0's alpha you had no weight to you when you turned.
    (0)

  10. #60
    Player
    BboiiShadow's Avatar
    Join Date
    Aug 2012
    Posts
    38
    Character
    Cheonu Akutabi
    World
    Adamantoise
    Main Class
    Conjurer Lv 42
    Was Yoshi-P speaking German ?! If So .. Respect.
    (0)

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