Yeah that's true. In the 8.0 idea thread, my idea for a Ranger was based on how modern Demolock works. But the same could be done for Summoner I suppose. Sadly neither are "proper pet classes", as the last actual pet class died when DAoC reworked its Necromancer, and before that when WoW changed Demolock pets to be largely immune to b oss mechanics late in TBC (so that's a whole long time ago...).
all this talk about demonology warlock "THIS ISNT WOW" I rather my final fantasy games class design have zero common with blizzard games. at all
That's a weird absolute approach though, because it does not make sense to not aggressively take what worked from other long-lived MMORPGs like Guild Wars 2 or World of Warcraft, while also looking at what didn't work for them and hence not repeating those mistakes.
Not looking at any competitor in the market, not taking any lessons from it and just assuming that what you're cooking up is the best thing since sliced bread is how you end up with 1.0.
We all know how well that went.
I mention Demonology warlock not because i want a 1:1 copy, but rather that it is an example of how a summoner class design that is summon focused, has depth, is flexible but also simple. Its fun to play. In essence, it has a lot of lessons that the devs could look at when considering the state of summoner and any adjustments they might make.
I think it is healthy to look at other game deisgn parallels and look at what works. WOW isn't fffxiv, and ffxiv isnt wow, but they are both better for taking lessons from each other.
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