Quote Originally Posted by Anvaire View Post
Personlly i think the issue is everyone has a different idea of what it should be so whatever they do, its always going to be divisive. Which is why i think they should take the decision in endwalker as a line in the sand and focus on a summoning summoner over a dot summoner. That doesnt mean it cant have dots, techically it currently does with the garuda puddle. I just dont see dots being the focus again.
Agreed… there are many different iterations of Summoner across the franchise. But even so, I hold to two basic opinions. One, Summoner is not a WoW Warlock. Doesn’t mean I didn’t like the DoTs; they were fun and I wouldn’t mind having more of them, but SMN shouldn’t be pigeonholed into another game’s class fantasy. (I’d personally prefer a new, almost total DoT class because I think it would be fun, but apparently the devs hate DoTs for some reason.) Two, and I’m sure some will disagree, but summons are not pets, so SMN isn’t a pet class. I think we will see BST being the true pet class, even though they went with making it a limited job. And ok, a bonus third: a caster casts spells, period. Cast time being instant, fast or slow doesn’t make a job any less a caster, and adding cast times to SMN’s kit is only going to ensure we never get any new summons, because 2 minute meta. I like that we have a range of casters from fast to slow, and I prefer the fast!

To me current SMN is almost perfect, except for the Ifrit/Garuda/Titan repeating between the Demis. Break that up by adding new gem summons. Give those gem summons some spiced up abilities to make the choice of which you want to use and in what order relevant to what you’re doing at any given time.