I totally agree with you. the rework was okey just they didnt give it there all. they should of put more thought into it instead releasing it like they didFor me, I like that current SMN at least has a striking resemblance to some of my favorite FF summoners - call down powerful being, something happens etc. At its base that’s a good starting point. I think the issue is:
1. The casting rotation during/between big summons needs to be more diverse - they have a good idea with Ifrit phase’s slow, harder hitting casts, Titan’s quick OGCD’s etc., but between Bahamut and Phoenix, it’s the same thing, over and over. More small, unique Primal phases featuring diverse interactions from the player would be a step in the right direction.
2. We have too much Bahamut, and the big phases are essentially the same. The Bahamut phase should play differently than Phoenix, and we do NOT need two Bahamuts. Replace Solar with another epic primal and give us unique rotations/interactions for each.
3. Add Evoker-style mechanics, allowing the SMN to take on aspects of Primals, much like Clive in FF16. This could be a fun way to add close-range combat into the mix, or at least add some diverse flavor to the job.
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