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  1. #1
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Anvaire View Post
    I know this is Sacrilege, but they should look at how Wow does Demonology Warlock. In that your main thing is summoning things that spawn, do an attack and then go away.
    Then you plan around having x number pets active before summoning your gigia summon that either empowers the others or is empowered by them.
    You can sacrifice your minor pets for a burst in damage, which you need to do as they ll expire after a while anyway.
    Random summons appear on a proc basic do damage and then vanish.

    It feels like a summoning job because everything you do is around summoning or empowering summons.
    it even has an old style egi, as your prime pet, while others pop in as and when.

    Im not saying lift and shift, but take lessons from how that job is because it breathes being a pet class, over summoner which feels like juggling coloured bricks for flashy animations.
    only took those colors cause of gems/carbuncle colors of crystals they those summons preprosant. problem is there other crystals they keep ignoring lightning, ice, water and fact that carbuncle doesnt even attack anymore
    (0)

  2. #2
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    359
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    only took those colors cause of gems/carbuncle colors of crystals they those summons preprosant. problem is there other crystals they keep ignoring lightning, ice, water and fact that carbuncle doesnt even attack anymore
    I honestly don't think adding another 3 Arcanum summons will change anything at all, unless they also change how the ebb and flow of the job works. We have already seen this with the additon of Bahamut Zero, functionally, nothing changes just visuals. There is potenc differnce between bahamut, and Bahamut Zero but unltimately it changes nothing.

    I am all for variety, heck id even go as far to say add the rest of the primals onwards, however, i still think unless they functionally change how the job works, adding new summons will literally change nothing but visuals.

    The issue is and has never been a summon variety issue, but rather a mechanical one. The base machanics of the job needs updating to accomodate summons in a way so that they are functionally different and not just thunder Garuda, Ice titan or Water Ifrit.

    If they cant do that then all they are giving is reskins which is effectively the same change they gave us in Dawntrail. IMO if this is the case they may as well not add anything at all.

    So whats the solution?

    IMO its redesigning the job so every action is summoning or relating to powering up summons. Ruin for example could call carbucles to attack and then de-summon. The demi could rotate, but its power is derrived by the number of arcanum summons that have been used. Each arcanum summon could also add for a filler.

    I think there would need to be a mechanic that allows us to build a resource to spend on summons. Ina system like this, it would be really dynamic and choices would matter. Id go as far to add a true Demi Hydelyn and Demi Zodiark but have them available based on the use of 6 arcanum summons.

    I would also have it so the carbuncle you summon attacks and you have off spec special attacks you can command it to do. Id even go as far as allowing it to be the form of multiple Summons and have its ability changed to match.

    IF we stuck with the Garduda, titan and ifrit, then perhaps have a grand summon option where that arcanum gets powered up into the SHB raid versions. (even if we didnt stick to the three id go with this) Tier 1 - current > tier 2 shb > tier 3 > Warring triad. But functionally it would allow for planning, build and spending of resource.

    Im probably not explaining this well, but bottom line is i want a summoner to feel like it summons, and that those summons are a meaningful choice. With the flexibility to decide not to summon, or to change what summon is there or to empower the summon in some way.
    (1)