Results 1 to 10 of 17

Hybrid View

  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,965
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Just remove a lot of the generic raid buffs at this point, does adding your generic 5% "everyone does more damage every 2minutes" buff mean anything when most jobs have this sort of buff... It's at this point more unique to not bring any damage buffs.

    Ideally it would be raised still just in case, but the core issue is that we just have too many buffs in the first place.
    (2)

  2. #2
    Player
    Cyrellia's Avatar
    Join Date
    Aug 2025
    Location
    Limsa
    Posts
    5
    Character
    Cyrellia Goltorah
    World
    Ragnarok
    Main Class
    Paladin Lv 100
    Just remove a lot of the generic raid buffs at this point, does adding your generic 5% "everyone does more damage every 2minutes" buff mean anything when most jobs have this sort of buff... It's at this point more unique to not bring any damage buffs.
    We actually don't have many "just give 5%" more damage buffs that are generic. The only one really we have that fits that description is astro. Basically every other raid buff gives something in return to the caster of said buff or does something besides a straight damage increase. It also doesn't help with the core issue of there being a buff cap in the first place and that in more and more content it becomes... annoyingly pertinent for certain classes.
    (0)