https://www.famitsu.com/article/202507/48601
Cost and HiringForked Tower
- He knew people wouldn't understand what he meant and that he shouldn't bring up "cost".
- But if he can't do something, he has committed himself to always explaining why. So he explained and well, you know the reaction he got.
- Hiring more people doesn't mean more output. He says leaders (ie. project managers) are important, and good leaders are very hard to come by.
- There are hundreds of developers working on FFXIV.
- They have assigned personnel to FFXIV as a priority.
- They are planning to significantly increase the number of QA teams but again lack of leaders is a concern.
- They have been trying to increase the number of developers over the last 10 years but the absolute number of Japanese developers is insufficient.
- Now, a lot of people who grew up playing FFXIV are applying to the development team, so a lot of developers now grew up playing FFXIV.
- However, few people have experience developing for a large-scale MMORPG, so it's still challenging.
- They are not giving up hiring. But due to the challenges with finding people with the necessary skills and experience, the growth of FFXIV has been competing with the rate at which they can hire people with the right skills and experience.
- He says overseas developers are interested, but it's challenging because they need to be able to speak Japanese, which obviously most of them can't.
Addressing the Divide Between Hardcore and Casual
- They intended 24 people to be able to clear it, but certain mechanics have made it harder than intended.
- Changes will be made to it in 7.3 so that the intended amount of people can clear it.
- The next one will be developed better so more people can participate.
- Developers are working on a normal mode for the next one "at any cost".
Ultimate
- They previously had tried to handle this by making different content types aimed at different types of players, which made sense.
- However, Yoshi-P has decided it will now be better to try and make all content work for all players where possible.
- Obviously this begins with Pilgrim's Traverse (the deep dungeon) but he intends to expand the concept to other content.
- Depending on the offering given, either the HP or the outgoing damage increases by a factor of 1.15 (so, an extra 15%)
Cosmic Exploration
- Still said it will be released during 7.x.
Future of FFXIV
- In ARR, crafting was designed to be done with macros due to how repetitive it is.
- However, in Cosmic Exploration it gets repetitive. They believe it's too simple and that the thinking has stalled.
- They have 70-80 staff members playing it to figure out if what they are making is enjoyable and making adjustments based on that, including making more unique sound effects and just making the experience actually fun.
Variant
- "I don't think that FFXIV is perfect in its current state, and I'm keenly aware that we're facing major challenges precisely because we've built it up over so many years. After receiving a variety of feedback, I've finally been able to put it into words, and patch 7.3 is the time we're beginning to make concrete changes."
- "I believe we can only gain trust and confidence by continuing to build on it one step at a time, so we want to approach this as a new starting point for us as well."
- "Of course, I don't expect all content to suddenly reach the level I've talked about today. But I want to do my best to show you a glimpse of that and my determination"
Fanfest
- Will be a bit different to previous versions.
- "We've changed the flavor so that it can be enjoyed by a wider range of players, and we've also prepared new mechanisms. In this way, we aim to create each major piece of content so that it can be enjoyed by a wide range of players"
- "It's customary to announce new expansion packs at the Fan Festival. It seems like the date and venue have been finalized, so we're hoping to make the announcement soon."