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  1. #1
    Player
    Carighan's Avatar
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    Apr 2018
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    1,573
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Have now read a bit more of it, I'm not sure I understand what the point of Cleric Stance is. Why not just have access to all abilities at all times? I mean I don't particularly read anything that would be mutually exclusive to have, and the passive bonuses you mention wouldn't be relevant most of the time so the relevant ones could just be baked in and the rest dropped.

    Or is it meant purely for hotbar cleanup, like in Cleric Stance the DPS buttons become healing buttons?
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  2. #2
    Player HanakoTheGoth's Avatar
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    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Carighan View Post
    Have now read a bit more of it, I'm not sure I understand what the point of Cleric Stance is. Why not just have access to all abilities at all times? I mean I don't particularly read anything that would be mutually exclusive to have, and the passive bonuses you mention wouldn't be relevant most of the time so the relevant ones could just be baked in and the rest dropped.

    Or is it meant purely for hotbar cleanup, like in Cleric Stance the DPS buttons become healing buttons?

    well that what i was trying to say. - hotbar clean up instead of having ton more buttons.

    when in cleric stance your cure spells become your melee damage buttons and healer stance vs versa. spells like glare only effected by having no casttime has no global while in cleric stance so have weaving abilities
    when in healing stance it switches cure spells back to organial form

    however regradless you always use off global cooldown heals such as assize, lily heals tetra stuff regradless what stance you take

    the passive bonus's are so can change just being super light with them cause didn't want ability sound too broken.

    extra damage rotation is welcome. at that there lot of down time. so why not have your cast time healing spells become damage abilities for short period of time until need to do damage. would be very thankful to have help re-writing this so its better to understand really am sorry for confusion
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    Last edited by HanakoTheGoth; 08-17-2025 at 02:14 AM.

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
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    1,573
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    extra damage rotation is welcome. at that there lot of down time. so why not have your cast time healing spells become damage abilities for short period of time until need to do damage. would be very thankful to have help re-writing this so its better to understand really am sorry for confusion
    At present I would argue because it makes no sense, since you'd never want to be in healing stance. That's a core design problem with the game as a whole (not individual jobs, this is in base combat design + encounter design) that your actual healing abilities are never tested, and neither would anybody have HP pools large enough and regeneration slow enough to test them. Meaning that if done like you say, you'd just see all WHMs sit in damage stance all encounter, as their oGCDs are more than enough to heal the existing damage, and even if not, you'd just let the other healer heal it to reap the extra damage and hence kill speed from the WHM sitting in damage stance, or just bring two WHMs both sitting in damage stance all encounter long.
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  4. #4
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Carighan View Post
    At present I would argue because it makes no sense, since you'd never want to be in healing stance. That's a core design problem with the game as a whole (not individual jobs, this is in base combat design + encounter design) that your actual healing abilities are never tested, and neither would anybody have HP pools large enough and regeneration slow enough to test them. Meaning that if done like you say, you'd just see all WHMs sit in damage stance all encounter, as their oGCDs are more than enough to heal the existing damage, and even if not, you'd just let the other healer heal it to reap the extra damage and hence kill speed from the WHM sitting in damage stance, or just bring two WHMs both sitting in damage stance all encounter long.
    you do have very solid point maybe that will happen however cure spells as is not often used enough when we have off-global cool-down heals. healers at end game been crying out for decent damage rotation more things to do. we have make white mage feel different it has stand out someway or form. way things are atm. astrogain it has been proven. however below 70 this isnt the case. you will use cure spells often. whole reason for this change is get players higher level cure spells more. trying turn white mage i think some degree with addition of cure 3 and cure 4 they want to switch between healer stance and cleric stance cause how crazy powerful they can be.

    my mission here was adopt old concept where your cure spells could damage undead. why not make your cure spells turn into damage spells when not using them hardly, im firm believer that white mage should go back to its routs cause one organial job of the series. anyone final fantasy series anyone who is anyone picked up a final fantasy game any age as least heard term "white mage" so yes. for the fans for people love this game love final fantasy as whole alot love should be given to job


    I tried balience it by making white mage go into melee combat when very uncomfortable place for the healer to be. so there they want to at times switch to cleric stance . i know its baliencing it was just rough idea. am welcome if you make it better anyone make it better take any of my ideas make them better
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    Last edited by HanakoTheGoth; 08-17-2025 at 08:24 PM.