
Originally Posted by
Atma
And I mean don't get me wrong, personally I'd love to see it from a nostalgic standpoint. But I'm also pragmatic, and understand that there's simply no 'mass market appeal' here and I am in a very small minority. I've been playing MMO's since the days of Ultima Online, so I've seen multiple massive seismic shifts in the industry across my time. Once WoW hit the market, that was basically the functional end of EQ style gameplay.
I mean let's be purely realistic - though some of these things may have changed, I don't really think the core of the game changed that much. To play FFXI effectively, first you need to learn to interact with their macro system. You need to learn all the commands, all of the <> identifiers like <t> and <st>. Instead of using abilities from a simple hotbar, you need to create unique macros for each one, often broadcasting information to party chat.
And then that's even better.
You need to read party chat. Like pretty much all the time. You might as well ask the average 18-24 year old in 2025 to saw off their own leg, you'll have a better chance of that succeeding than getting them to read party chat constantly for important information. Then the pacing. FFXI gameplay pacing is s.l.o.w because it's designed for an era where you needed interparty communication via text.
Now let's bring up the fact the game is designed from the ground up to be played with a controller. Mouse and keyboard need not apply. Can you do it? Sure. It's a miserable experience to start out with and it doesn't really improve.
Like this is just a small, small sampling of the reasons why FFXI is just not built to have mainstream success in 2025. The game will forever hold a special place in my heart, but absolutely yes. It is 1000%, unequivocally, without a moment's hesitation in my mind, better for them to take a shot on a brand new franchise or creating a brand new IP than giving a 23 year MMO a facelift.