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  1. #21
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by MayuAmakura View Post
    I like how people start to cry how they want RNG in this game and not homogenization. Yet here you have a talk how Crit is bad, rng is bad and it needs to be removed because some class managed to get more dps than I do and that's unfair!!!

    Honestly, we have so little stats right now that every class benefits from crit. Tanks use crit, DH and determination. No tenacity and other stat which are pointless. This game is already at the collapse of everything being the same. So devs would need to add more stats to the game and remove 2 minute cd meta.
    The game needs to be less static and RNG is a path towards that, but where and how its used makes a difference. Personally, I want RNG on the enemy side more than the player side. I prefer having control over a consistent character and making choices based on the situation that I find myself in rather than relying on dice rolls that determine what actions I can take.

    Crit is RNG, but what does it add? An instance where you were lucky enough to achieve a high crit rate on damage doesn't stand out any more than one where your crit rate was low or zero. The former might be a little faster, unless the rest of your party was unlucky and negated your crits, or you lost some uptime, but you probably wouldn't know without fflogs. Healing crits feel more significant because healing isn't a 100% uptime activity and big increases in output aren't spread over a 15 minute encounter. They're still not the most exciting thing though and they don't change how you approach healing anyway because you can't assume you're going to get a crit when you start healing. I'd rather have big heals come from proper use of interesting abilities.
    (0)

  2. #22
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I see big crits every time I log on.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  3. #23
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    144
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    Quote Originally Posted by MayuAmakura View Post
    So devs would need to add more stats to the game and remove 2 minute cd meta.
    Or they can fix the stats that we already have and give us a reason to actually use them.

    I vaguely remember tanks having a Parry stat on gear during HW and it it got remove in SB.
    (0)

  4. #24
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grimforth View Post
    Or they can fix the stats that we already have and give us a reason to actually use them.

    I vaguely remember tanks having a Parry stat on gear during HW and it it got remove in SB.
    Parry as a stat was basically always useless, even back in ARR and HW where the bosses were more random.
    In a game where incoming damage is both lethal and on a set timeline you do not want to rely on random chance to take less damage.

    And as with crit you could never get enough of those RNG stats to make them somewhat reliably proc on the exact hit you need them to.
    I wouldn't want to put my survival for this 300k tank buster into the hands of a 25% chance.
    (1)

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