Quote Originally Posted by MrKusabi View Post
Is it majority decides?
If it had pads like Variant, the pads could have 4 slots. That might lead to fighting and people exiting the dungeon if they don't agree with the route, but maybe that is for the best.
a) The EXP route gets ignored after a few weeks, leading to anyone that wants it having to set up party finders exclusively for it.
I actually think the EXP route would become relevant once a patch dungeon ceases to be "max level". So for example, if it was the 7.4 dungeon, this route would become more common in 8.0, while tomestones may remain a choice if the party is farming poetics.
b) The glam/minion route will most likely also get ignored after a large enough percentage has the minions/glams (unless they randomize the minion/glam reward somehow, but then people would ignore it due to the random nature of the drop)
If it's Tank Decides (or party requests to the tank), I think there would occasionally be cases where people do this. In this way, the tank you get and their personal interest will create the variety.
2) Tank decides?
a) Who made the tank god in a party-based game?
I think to an extent, it would partially be on the healer to decide as well if tank self-heals weren't out of control, because the healer could just take the other route and say "I'm going this way, so".

But there are other purposes we could come up with, such as:
  • A poetics route
  • An uncapped tomestone route
  • A weekly-capped tomestone route
  • A materia route?