The original Thousand Maws of Totorak had multiple paths, but then it got streamlined into a basic dungeon. People will always complain if MSQ dungeons are anything aside from a braindead, tunnel vision, boss rush. I get what you're saying, and I agree with having more interesting dungeon designs, but then you get backlash from all the players who say it's too complicated for a story dungeon. We already have people raging about the new MSQ dungeon because they can't do personal dodge mechanics.