Quote Originally Posted by Jeeqbit View Post
I wasn't suggesting that any path should necessarily be quicker than the other.
This was my bad. Wasn't suggesting you did, just that that tends to be what people wind up doing.

Realistically, the tank is in charge, and almost everyone that's ever set foot in a dungeon realizes that and follows the tank, considering that they don't want to get mobbed. I think trying to pretend that's not the case is unrealistic...
We fundamentally disagree on this one. This mindset is how you get YPYT tanks who get pissed off when DPS run ahead so they can arms length, or Sages trying to pop their shields for bonus damage. No one person needs to lead. The Tank just needs to grab aggro. Pace is set by the party.

Oh, I'm not saying there would necessarily be "no reward" for the others. It could just be less. For example, you might still get tomestones for doing an exp route, but you'd get more from another route.
That would prolly be a decent way to handle things. I'd personally want to be able to pick an alternate reward, but that would go against the structure of what you were asking for, so lesser other reward makes sense.