Quantum is cool as an idea, but how does it work within the frame of roulettes? And if roulettes are kept at baseline level, then what? People would get specific or more reward the more they crank up quantum in custom parties?

Quote Originally Posted by OlafQuintessa View Post
Shorten enrages, remove tells, add new mechanics, make mechanics quicker and so on. I know that's going to mean a massive change in their design and qa process, but it's the kind of innovation the game desperately needs. Personally I don't think they should add any more new jobs and they should keep jobs fairly simple (as they are) so qa doesn't chew up so much time. Then maybe they could afford to work on variable difficulty for dungeons and trials.
I'm sorry but I hate this take.