I really hope this is where "quantum" difficulty is going in the long term, so when they release a dungeon for msq you can keep doing it at a harder difficulty until you get to something like extreme. Shorten enrages, remove tells, add new mechanics, make mechanics quicker and so on. I know that's going to mean a massive change in their design and qa process, but it's the kind of innovation the game desperately needs. Personally I don't think they should add any more new jobs and they should keep jobs fairly simple (as they are) so qa doesn't chew up so much time. Then maybe they could afford to work on variable difficulty for dungeons and trials.

I have a horrible feeling quantum is only ever going to start at extreme level though (like criterion) and is going to be aimed at the hardcore audience. Nothing SE has done over the last few years has given the impression they think there's a gap between msq and extreme which they need to fill. It's hard to understand why. Having a range of difficulties between msq and extreme would open up the game to so many more people.